The feeling of disenchantment can be overwhelming.
By mid-2010 I had mostly settled into my new existence as an adult just living on my own for the first time, but the shine had largely vanished from the whole picture, chipped away one disappointment and wake-up call at a time.
It was actually amazing seeing just how much one's entire idea of how the world works can change when facing it alone: my days were no longer something to be glossed over (or skipped entirely if needed), turning...
After a great introduction in the humble Monochrome brick, Firebrand spread it wings and decided to move to the full color screen of the NES (Usually is the other way around) and came back with a vengeance in the Sequel/Remake/Prequel (Is complicated, we'll discuss it later) how the NES made justice to the past game? Let's find out
Gargoyle's Quest II: The Demon Darkness was released two years later from the first game in 1992, the by the time better software of the NES allowed a cooler...
What I thought the next chapter was going to look like.
I remember because I see forgetting as one of my two deaths.
I mean, what's a man with no past? I think it's little more than a shell parachuted into existence, barely above a single feather swept by a hurricane and taken where it doesn't want to go -- powerless to resist it, unable to stop it. But that lost feather may still give you the faintest outline of the whole story, even if it doesn't know it itself, like shards of broken...
Video Game Inspirations and Oddities is an article series that focuses on the creation and design phase of video games and their characters.
In December of 1992, Final Fantasy V was released for the Super Famicom. FFV is notable for a variety of reasons, but in this article I will be focusing on a particular enemy that made its debut in the game. This particular enemy would become so popular that it has appeared many times since. This enemy is:
Tonberry
Final Fantasy VII Tonberry sketch...
Everyone has one of those childhood games that stays with them through their life, long after the first time you played it, and its memory still lingers even after all those years and games later. You’ll be sitting there and playing something like, I don’t know, Daredevil on the GBA as an oddly specific example, and the one thing going through your mind other than the usual existential dread (and definitely not anything about the game itself); the constant “hey!” that the henchmen in...
A long time ago there was a small company called Capcom, said company made a game that even today is deemed the hardest arcade game of the platform genre, in this case: Ghost and Goblins, the game was simple in plot and gameplay, mash A to hit as many baddies with spears as a knight called Arthur (Why he didn’t simply stab with them? I know as much as you do) compensating the simplicity with braincell shattering difficulty you can only take two hits before being dragged screaming to a...
Often, after beating a game, or during the process of beating it, you find yourself attached to a character. The reason for this is varied: it can be something as simple as their design or their voice, while other times it’s more profound such as their personality or backstory. Whatever the case is, having a character that you really like can make that bad game much more bearable, or a game that you like even better when that character is on screen. Everyone likes different characters, but...
(Ninja Gaiden art by “zehb br”)
It’s another rainy afternoon, it’s been a slow day at work. The fact that I’ve been suffering from rainy day blues aren’t helping my case either. The rainy season always got me down for some reason. It has been like this for as long as I can remember.
But lately I’ve been feeling an itch. A yearning to experience the magic of the past. It could be a coping mechanism my brain came up with to drive away this dreary feeling.
As a kid I was always been drawn to...