
| GAME INFORMATION | |
|---|---|
| Game Name | Toad's World 2 |
| Region | USA |
| Console | SNES |
| Game Release | 1990 (36 years ago) |
| Genre | Hack, Platformer 2D |
| Publisher | N |
| Languages | English |
| Image Format | SFC/SMC |
| Downloads | 586 |
| Users Score | |
| Favorites | |
Game Description:
Predictably, the sequel to Toad's World, offering new levels, advanced assembly tricks and more of the quality Ice Man is known for.
Author(s): Ice Man
Type: Content, Graphics, Sound
Version: 1.3
Date: 21st of July, 2026
Status: Fully Playable
Changelog:
Spoiler ▶Version 1.3
-Updated "Climbing Mt. North" and "Mt. North at Night" Spanish translations to avoid cutoff.
-Added an item box and adjusted status bar.
-Also applied reserve item box priority fix by Alcaro.
-Fixed midway points in heart rooms.
-Updated Silius Shooter to not shoot bullet when offscreen.
-Fixed slope issue with Bully.
-Updated the exit percentage on title screen to have a different color.
-Fixed various parallax initial background positions to be in their proper position.
-Fixed a priority issue with Toad in the elevator passage of Thunder Lakitu's castle.
Thanks to Donut for helping me with this.
-Replaced old Boom Boom from Tsutarja with better version from codfish1002.
-Fixed a small graphical issue with Boom Boom.
-Also changed his color flashing to use ExAnimation instead to not interefere with other sprite palettes.
-Updated to UberASMTool 2.1.
-Fixed an issue in Time is Money where the music would speed up non-stop when the timer is below 100.
-Also fixed an issue where music would not stop playing when paused and speed-up.
-Updated various sprites' spin jump animation + sound effect.
-Updated various sprites' slope detection to adjust Y-Speed.
-Fixed Angry Sun to not disappear when on the left side.
-Removed Mushroom Fade-In and replaced it with Better Fade-In.
-Fixed a code issue in the level "A Ray of Light".
-Various levels adjusted to work in normal and hard mode.
-Added higher Charge Jumps when running in hard mode.
-Merged normal and hard mode into one single game.
Also heavily improved the hard mode physics overall.
-Improved Language select and overall language handling.
-Updated all Piranhas to be invulnerable to fireballs when inside a pipe.
-Updated SA-1 with lx5's fork to fix Wiggler (and mode 7 bosses).
Thanks to Anas for telling me this exists.
-Removed player death priority.
-Updated lightning code again to fix more issues.
-Added proper score calculation after defeating bosses.
-Updated Podoboo buoyancy fix in custom sprites.
Thanks to JamesD28 for the main patch.
-Updated all sprites spawning smoke to show it properly.
-Fixed a small oversight with fireballs and lava interaction that would prevent the fireball to become smoke when the same tile was used in a different tileset.
-Increased priority of firebars just in case to avoid conflict with lava.
-Item Block Priority Mask no longer appears when a P-Switch is active.
-Fixed a small oversight of a sound effect not being converted to SA-1.
-Fixed a potential bug with score calculation ending too early when rest time was over 400+
-Jumping Piranha Plants Cover-up tile now only displays when they're in a pipe.
Thanks to FPI for pointing it out.
-Reverted Custom ?-Blocks (1-Up, Mushroom, Vine and P-Balloon) back.
1-Up Blocks rarely bugged out and didn't give 1-Up.
Applied Stationary P-Balloon instead just in case.
Thanks to FPI for pointing it out.
-Fixed a wrong address in the smoke high bytes patch.
Thanks to Donut for pointing it out.
-Fixed Boo, Big Boo and Boo Block's initial facing when starting a level.
Thanks to Sonikku.