
| GAME INFORMATION | |
|---|---|
| Game Name | Super Thracia (English Menus) |
| Region | Japan |
| Console | SNES |
| Game Release | 2011-02-02 (14 years ago) |
| Genre | Hack, Tactical RPG |
| Publisher | N |
| Languages | English Patched |
| Image Format | SFC/SMC |
| Downloads | 701 |
| Users Score | |
Game Description:
starseekers notes: THIS IS A KAIZO HACK, it is brutally difficult. do not undertake it lightly,
ANOTHER NOTE: THIS IS A MENU TRANSLATION ONLY, THE SCRIPT OF THE GAME IS NOT TRANSLATED AND WILL COME OUT AS JUST A STRING OF RANDOM CHARACTERS
What's Included in the download?: prepatched rom and floating ips file for the hack, patching instructions text file, another text file for patchign instructions for mac and linux users, a changelog, an Exhaustive guide for the game, and a file full of a ton of optional patches as well as a readme explaining them
FEUniverse Link: https://feuniverse.us/t/fe5-super-thracia-english-menu-translation/7855
FEUniverse Description:
Maybe you’ve heard about Super Thracia, a somewhat infamous Japanese romhack of Thracia 776 by a certain LIN◆LIN/XxX/gw . It’s a strange crossover adventure, with a snowballing difficulty, revolving around Morphs, hordes of vengeful Arden spirits, “are we the bad guys?” and a nazi germany think-tank that employs children. It’s weird, yo. Fans of Thracia have always seemed fascinated by what the hell is up with this mod, so hey, let me help with that.
This translates all the menus, descriptions, names, classes, etc of the game, as well as all the chapter titles. There’s talks of making a full-blown translation, but this will have to do for now.
The UI is ported directly from my Lil’ Manster project, and includes a number of QoL improvements, like a modern menu command order, FCM display on the profile, Crt display in battle, and Zane’s sweet FE5 QOL additions !
This also includes three minor Super Thracia fixes:
- The first intro battle now shows Osian’s name instead of Dagdar.
- Custom map palettes no longer revert to vanilla colors when the screen darkens.
- The Devil’s Horn bonus to magic is now properly written in the “Stat bonus” slot, rather than the “Effectiveness” slot, where it did nothing.
♦Known Issues
- The Sound Room category and track names had to be sacrificed to make room for the (much) longer item descriptions.
- While the portraits and scripting of dialogue remain untouched, the contents of the dialogue will show a mix of Japanese and Latin characters. This is because we had to replace some Japanese characters, so chapter titles and objectives could be legible. If this bothers you and you wish to read the Japanese text, then I would suggest playing vanilla Super Thracia instead.
- The Crimson Note tome softlocks the game if battle animations are Off. This was in regular ST and might be fixed in the future.
- Battle backgrounds will sometimes break for the duration of a single frame. This happens at random and, to our knowledge, doesn’t affect anything. This was in regular ST and we do not know how to fix it.
♦Thanks and Acknowledgments
Original Super Thracia patch by LIN◆LIN/XxX/gw
Based on Zane Avernathy’s FE5 menu translation and compiled with his tools.
All credit for the original game goes to Intelligent Systems and the wonderful development team they had.
Project Leads:
Miacis (Translation, Text insertion, Graphic Design)
Ultimage (Programming, Datamining)
Playtesters:
Advent
Flamesiegmund
Linguistic Support:
Aggro Incarnate
Balcerzak
Feedback, Mental Support and Jeigans all-around:
Aethin
based
Lexicon
Rengor1997
Special Thanks:
Flasuban for the Lil’ Manster’s new menu font.
Zane Avernathy & HidoranBlaze for their incredible help in working out the tools.
Zane Avernathy, specifically for his QOL additions.
542◆ruo0tlxqPQ, who authored the Crit display in battle patch.
ChimeraHardline for the small “SELECT” icon