
| GAME INFORMATION | |
|---|---|
| Game Name | Mega Man X6 (N's Edition) |
| Region | USA |
| Console | PlayStation |
| Game Release | 2001-12-04 (24 years ago) |
| Genre | Action, Hack, Platformer 2D |
| Publisher | Capcom |
| Languages | English |
| Image Format | BIN/CUE |
| Game ID | SLUS-01395 |
| Downloads | 17,038 |
| Users Score | |
Game Description:
A rebalancing hack of Mega Man X6.
Author(s): Normalman
Version: 1.8.6
Date: 13th of August, 2023
Status: Unknown
Source: https://drive.google.com/file/d/1jaQWYt6JuVsNPt4td452u9cz0KbNgQ8-/view
Changelog:
- Gate's stage made more difficult.
- Ground Dash's charge shot can break brown blocks.
- Corrected totem skip bug has in Ground Scaravich's stage.
- It's no longer possible to user other skills as Zero with Yammar Option active.
- Enemt health and damage adjustment.
- Special Weapon damage adjustment.
- Modified some of the map designs.
- Changed the Boss's Weakness animation.
- Sigma's second form's invincibility frames adjusted.
- Shadow Armor's buster shot files almost straight now.
- Black Zero unlocked after achieving GA rank and defeating Nightmare Zero unarmored, without parts and without taking damage.
- Fixed the DNA parts slot glitch.
- First Gate stage partially modified.
- Defeating High Max after using a teleporter no longer allows straight access to Gate's Laboratory.
- Meteor Rain's charge shot is faster.
- Shield Sheldon's stage modified.
- X is now invincible during Metal Anchor's charge shot.
- Ground Scaravich can't damage the player when it rolls a rock away from the screen.
- Some enemies' attacks are faster (Nightmare Virus, Worm Sniper, Junkroid, Wolfloid's bomb attack).
- Ground Dash pierces enemies.
- Rank for equipping Limit Parts changed from GA to SA.
- Movement pattern for Metal Anchor (both the player's and the boss') changed.
- Sigma's first form's hitbox increased.
- Enemy positions standardized across all difficulty modes.
- Damage chart changed.
- Blizzard Wolfang's hitbox increased.
- Enemy positions changed slightly.
- Yammar Option's damage decreased, duration increased.
- Rainy Turtloid's stage armor capsule's location changed.
- Illumina's weakness changed to Ice Burst.
- Nightmare Effect's iron blocks move more slowly.
- Rainy Turtloid's quake effect when hitting walls lasts longer.
- Yammar Commander stage's mantis enemies attack range decreased.
RB's Notes: The changelog is condensed and rewritten by me so that it actually makes a modicum of sense. It's very hard to understand as the author wrote it. The changes date back all the way to version 1.1 up to the current 1.8.6 version. The Black Zero acquisition methods are very confusing and seemingly changed all the time, thus I tried to condense all the conditions in a single line according to the newest change of this parameter. Please don't blame me if you have problems.
Relevant FAQ entries:
How to play this game with ePSXe emulator on PCWhat to do with multiple .bin "Track" files?