Capcom vs SNK 2 Pro (Hack) PS2 ISO

The coverart image of Capcom vs SNK 2 Pro (Fixes)
GAME INFORMATION
Game Name Capcom vs SNK 2 Pro (Fixes)
Region
Console PlayStation 2
Game Release (12 years ago)
Genre ,
Publisher Capcom
Developer Capcom
Languages
Image Format ISO
Game ID SLUS-20246
Downloads 4,144
Users Score

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Game Description:


Source: https://romhackplaza.org/romhacks/capcom-vs-snk-2-pro-playstation-2/

What is this?

This update to CvS2 basically intends to back port most of the key fixes from CvS2 EO into the original home version of CvS2 (which already had its own fixes), while also fixing a few outstanding bugs the EO version didn’t fix, adding in a progressive mode (which the PS2 version never had), and updating some of the text to address various spelling errors, inconsistencies, etc.

In general it doesn’t try to overstep its bounds in terms of balance, sticking mostly to official EO changes, but there is one thing it does very differently from EO:

Roll Canceling is incorporated into the system, rather than simply removing the invincibility.

Why?

Fighting games rarely get this kind of treatment, so I can understand the question.

This isn’t meant to replace any version, new or old, but is simply a love letter or even a sendoff to an era of the game, primarily played on CRTs (but 480p panels are also welcome).

You can also think of it as a “What-if”, as in, “What if Capcom had done this instead?” Would people have largely accepted EO?

You tell me.

What’s Changed?

Check the changelog for full details, but I’ll try to give you an idea here:

  • Roll Canceling is a fully incorporated mechanic that has a small cost, but is a little easier to perform and offers extensions.
  • Player 2 can no longer take the corner from Player 1, preventing crazy mixups.
  • The left corner will keep juggled opponents in now.
  • A Groove Custom Combo can be activated from a connect normal in the air
  • P Groove can cancel into Super from Special
  • P Groove Guard Crush meter capacity increased
  • P Groove added parry recognition frames
  • S Groove starts charging much faster
  • K Groove had its Guard Crush meter capacity slightly reduced
  • Guile’s Sonic booms are slightly less effective
  • Zangief has a 5% attack increase
  • Dhalsim’s long range normals start-up faster
  • Blanka has a 5% Attack reduction
  • Vega has a 5% attack reduction, and nerfs to several of his clawless attacks
  • Sagat has a 5% attack reduction, and can’t cancel into super from his far Fierce punch
  • Cammy has a 5% attack reduction
  • Kim has bug fixes for his stomp and dive (Kimfinite is not possible)
  • Rugal had his far Fierce buffed
  • Vice has a 5% attack increase, and a few normals are stronger / balanced
  • Dan can no longer be OTG’d and his CC activation is more invulnerable
  • Eagle has a 5% attack increase, and several buffs to his moves, notably the reflector
  • Maki has a 5% attack increase, and can no longer custom combo off of her throw
  • Kyosuke has a 5% attack increase, and has had most of his grounded normal attacks sped up
  • Hibiki can no longer custom combo off of her throw, and her winpose is now fixed for K Groove opponents close to death.
  • God Rugal is now called God Rugal, and shares the same improvement as regular Rugal
  • Rolento can no longer be OTG’d
  • Much of the text was updated
  • Moves were uncensored and characters say their full move lines.
  • The announcer shouts FINEST KO when you get a Dramatic KO
  • Progressive mode is now a thing, and can be activated by holding Triangle and Cross while the game boots up.

That might not be everything, but it should give you a good idea.

Relevant FAQ entries:

How to emulate with PCSX2

Game Screenshots:

Download: Capcom vs SNK 2 Pro (Hack) PS2 ISO

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