
| GAME INFORMATION | |
|---|---|
| Game Name | Fire Emblem Temple of Ardesia |
| Region | USA |
| Console | GBA |
| Game Release | 2021-11-30 (4 years ago) |
| Genre | Hack, Tactical RPG |
| Publisher | N |
| Languages | English |
| Image Format | .gba |
| Downloads | 1,017 |
| Users Score | |
Game Description:
What's included in the download?: .ups and prepatched rom for the hack, a general guide, recruitment guide, credits, a readme, several legacy patches, and a portraits collection for developers and spriters
FEUniverse Link: https://feuniverse.us/t/fire-emblem-temple-of-ardesia-33-chapters-19-gaidens-52-total/14246
FEUniverse Description:
I’ve made a new romhack.
The hack includes:
-69 playable characters.
-122 support chains.
-2-3 range longbows and improved shortbows.
-Skills by the SkillSystem of CirclesEverywhere
-Each player unit has a personal skill with more that can be unlocked at level 15
-Another skill can be a learned when a unit promotes and then reaches level 5, 10 or 15
-You can see growth rates by pressing backspace
-Golden and diamond weapons (shiny!)
-Axebreaker and lancebreaker, effective versus figthers and spearmen
-Triple class promotion for some units
-A party split after the first quarter of the game
-division of anima magic: fire is strong versus beasts (horse, dogs) and wind, wind is strong versus fliers (no wyverns) and thunder, thunder is strong versus wyverns and dragons and fire
-Magic reaver tomes
-Thieves can get a mount
-Snipers get a crit boost ( after level 5, like many other mono-weapon classes)
-Playable fleet for some chapters
-Wind, fire and thunder swords, with each has a respectable trait (wind sword strong vs fliers)
-Strength and magic are split
-Tracia escape, all unit must reach the escape point.
-Added a recruitment guide, contains spoilers.
-much more will come
This is an early beta, so expect a lot to change
Updated version 1.78.
Always use the latest patch.
Stuff to do:
-Fixing bugs.
Some advice:
-Wyvern Lords have anti-archer armor, wich means that they don’t have
the arrow vulnerability, to compensate for this, they have armor weakness
-Shamans and druids also have armor weakness, to compensate for they
high defense
-Assassin cannot steal or use lockpicks unless their base class was a thief, that means
that if your mirmidon promoted to assassins won’t be able to steal or use lockpicks
-To address the excessive number of characters, you can send some away in 3-2x and 4-4x.
Doing so will allow you to obtain more, as any character above 51 will disappear.
-As you have guessed, this is a very VERY long hack, and the maps can be quite big,
be sure to be patient.
-Some gaidens are about talking and buying stuff, like FE7 War Preparations, others are like FE6 where it’s simply a bonus chapter where you figth, sometimes you’ll use a different party.
-The gaidens where you talk only are chapter 1-5x, 2-5x, 3-2x and 4-4x, the others have enemies.