
| GAME INFORMATION | |
|---|---|
| Game Name | Fire Emblem: Flames of Redemption |
| Region | USA |
| Console | GBA |
| Game Release | 2020-08-21 (5 years ago) |
| Genre | Hack, Tactical RPG |
| Publisher | N |
| Languages | English |
| Image Format | .gba |
| Downloads | 1,058 |
| Users Score | |
Game Description:
Whats included in the download: Roms and .ups for normal, reverse recruitment, and NG+ versions of the hack, a readme, and a general guide opensource excel doc
FEUniverse Link: https://feuniverse.us/t/fe8-complete-fire-emblem-flames-of-redemption-version-1-5-out/9237
FEUniverse Description:
Hello, everyone. This is my first post but I’ve been lurking for a little while. I hope that you enjoy this hack project that I’ve been working on for around 4 months, mostly in secrecy. I don’t really work on it as often as I’d like because of my job but let’s hope I can update it often enough so it doesn’t get forgotten.
This project was completed in late 2021 after almost two years of work. This is a full game and it’s about as long as Sacred Stones.
-Story
It is the year 847. The continent of Pyrmont is in turmoil. Although the landmass is divided into several protectorates and duchies, it is controlled by one superpower: the empire of Feuerburg. Rebekka von Krauser, its young and inexperienced empress, who has been unable to keep the collapsing nation in control, with peasants and nobles all hunting for her head.
After a tragic event in the small town of Lirim, a group of five villagers join forces to investigate a mysterious raid, and possibly take down the empress themselves. Miriam, a high-spirit alchemist. Charlie, the adventurous hunter. Jacob, the eloquent mage. Lily, the inexperienced, but caring, lancer. And finally, Roman, an amnesiac youth who survived a shipwreck. This small army of rebels leave their ruined land, unaware of the long-lasting effects their actions will cause.
-Features
- 25 chapters.
- All new story with 40 playable characters, also completely new (except for one cameo).
- Several maps feature naval warfare, where you control ships instead of people, with different types of ballistae.
- Supports are implemented! They also build really fast.
- As I said before, things are very vanilla, but expect skills and some QoL stuff. (Open to suggestions for more patches.)
- Speed up animations by holding the R button.
- Some balance changes, mostly buffs to some classes. See below for more information.
- Easy, Normal and Difficult are all implemented. Easy is closer to vanilla FE8, while Difficult assumes good strategy and unit raising. A few enemy reinforcements are Difficult-exclusive.
-Changes from vanilla
- Soldiers and monsters have received considerable buffs.
- Thieves now promote into either Swordmasters, who have received slight buffs, or Assassins, who now have all the perks the rogue class had.
- Myrmidon now promote into either Swordmasters or Rangers.
- Playable Soldier and Brigand. Also, playable Fleet because why the hell not.
- 1-2 swords are now as common as hand axes and javelins.
-Known Bugs
- The enemy thieves may attempt to unlock doors that they can’t open in CH11.
- Killing Zee early with a Harpoon in CH14 may softlock the ending cutscene. This can be bypassed by skipping the cutscene, but it’s better to ignore him.
- Disembarking from the Mothership in Ch21 when there’s another unit near the coast may cause the game to freeze. You can still close the game and resume if this happens.
- Not a bug, but the end credits look like crap. Still legible, though.