
| GAME INFORMATION | |
|---|---|
| Game Name | Fire Emblem: Drums Of War |
| Region | USA |
| Console | GBA |
| Game Release | 2005-05-23 (20 years ago) |
| Genre | Hack, Tactical RPG |
| Publisher | N |
| Languages | English |
| Image Format | .gba |
| Downloads | 2,491 |
| Users Score | |
Game Description:
A fully fledged original adventure utilizing FE8 as a base.
Credits: Parrhesia and many others
Version: 2.85
Date: 22nd of March, 2025 (presumed)Overview:
FE: Drums of War is a full campaign total conversion hack, that implements a wide array of custom graphics, QoL patches and unique objectives, while still operating within the non-SkillSys GBAFE framework. It features 22 chapters, a cast of 46 playable characters and over 50 complete support chains, as well as a number of non-essential secrets. It aims to tell a nuanced, grounded story, without reverting to tired cynicism; no matter how dark the hour, it is strength to be found in each other, and a new day will always come.
In gameplay, emphasis is placed on decisive, aggressive play to deal with tight, hard-hitting enemy formations that will overwhelm passive play and outflank lowmanning. It is probably closest in difficulty to Radiant Dawn’s Normal mode, or the Hard/Classic setting of more recent titles, and is designed to be ironman-friendly with clear signposting, a tough lord, and a constant stream of available recruits.
Variant modes are available; Max%, Min% and Zero% change every unit’s growths to either assume best luck, worst luck or never grow. There are two characters who have a growth above 200% that I could only push to 255%, so bear that in mind.
RB's Notes: There are several optional patches that alter the color of the troops on the tactical map (color variants) and alter unit growths. Those are supplied in a separate file.
