
| GAME INFORMATION | |
|---|---|
| Game Name | Fire Emblem Bound Destiny Trilogy |
| Region | USA |
| Console | GBA |
| Game Release | 2024-08-21 (1 years ago) |
| Genre | Hack, Tactical RPG |
| Publisher | N |
| Languages | English |
| Image Format | .gba |
| Downloads | 1,536 |
| Users Score | |
Game Description:
What Included in the download (1)?: prepatched rom and .ups for the romhack, a changelog, credits, a readme, list of installed patches in the form of 2 pngs for some reason, and some promo screenshots
What Included in the download (2)?: prepatched rom and .ups file for the hack, a changelog, credits, a readme, and a list of installed patches (still as 2 pngs).
What Included in the download (3)?: prepatched ron and .ups for the romhack, a changelog, credits, and a readme.
Starseeker's notes: so this is a trilogy of games, im including them under one entry becasue it makes more sense to do so. So despite being set in a pokemon mystery dungeon style world it is indeed a fire emblem romhack. a quick note is that the creator mentoins that mature themes such as drug use, strong language, and sexual abuse(a past incident is discucssed not shown in an optional support) are present within the stories of these hacks.
FEUniverse Link: https://feuniverse.us/t/fe8-complete-bound-destiny-trilogy/26815
FEUniverse Description (its really long...):
Hello, everyone! This is my series of romhacks titled Bound Destiny, inspired by the Tellius duology, Xenogears, and of course, Pokemon Mystery Dungeon.
As of August 1st, 2025, all three Bound Destiny games are complete. The planned remakes of the first two games have been postponed indefinitely, as I’ve come to see their rough edges as part of their character.
All games use a clean, English FE8 ROM as their base.
Universal Features
- A (mostly) all-Pokemon roster of playable characters!
- Pokemon Mystery Dungeon inspired items and weapons. Collect a variety of bands, scarves, and more that give passive stat bonuses or special abilities to their holders.
- Reworked physical weapons loosely inspired by Binding Blade. 40 hit 70 crit focus punch axe go brrrrrr
- Thracia-esque chapter design: Any insanity the game throws at you can always be thrown back at it twice as hard, particularly with held items and staves. Use capture to steal particularly valuable weapons and items for yourself!
- Vestaria Saga autosave: An autosave prompt appears every three turns, allowing you to create bookmarks without being able to abuse them.
- Three-way branching promotions for all characters (outside of story promotions)
- Level 20 promotions: Promote your units by reaching level 20 and using the “Promote” command. No more master seals needed!
- Universal Shove
- Canto+ for all mounted units (access to mounts is heavily restricted, however)
- Free trading and supply access: Because of the insane number of held items you’ll end up with, trading and using the convoy doesn’t use a unit’s turn.
- Same-turn rescue & drop for units with Canto+
- Huge amount of dialogue. Like, a lot a lot of dialogue. These games are actually visual novels with a Fire Emblem minigame attached.
- Enough music to choke a GBA, tailored to fit the mood of each scene. Songs that originally had lyrics are always picked with those lyrics in mind. Give the originals a listen while you play (particularly the Rush selections in BD3)!
- A diverse cast of characters written like people you could meet in the real world.
- Clear Data Transfers: Starting with Bound Destiny 2, you can input transfer codes generated using clear data from the previous title for special bonuses (similar to Radiant Dawn).
Bound Destiny 1 Exclusive Features:
- Party changes with unique convoys. At the end of each part (resulting in a party change), up to 10 items can be put into long-term storage while the rest of the convoy’s contents are lost. Use your resources, or lose them!
- Post-game trial maps and a special shop for purchasing extra characters & home base music.
- A small party size that gradually grows into a proper army. Deploy everyone simultaneously; you’ll need the extra firepower.
- An unwavering commitment to gameplay-story integration.
- All playable characters are important to the story. Please enable casual mode for your own sanity.
- A few easter eggs. Some humorous, others just for fun.
BD2: Destiny's Requiem Exclusive Features:
- Two-stage permadeath: Units that fall in battle are captured by the enemy, and those defeated allies will return under the enemy’s control! Defeat the boss keeping your fallen units captive to return them to your army. If a captured unit is defeated before they can be freed, they will die permanently.
- Home base: Manage units, view base conversations, and more at Sanctuary once you reach Part 3.
- Tier 3 classes: Learn powerful mastery skills and get access to a wide arsenal of weapons. Tier 2 classes also have 3-way branching promotions, giving each character a massive list of potential classes to choose from.
- Status seeds: Violent, Sturdy, Quick and Killer seeds can be eaten for positive status effects that last 3 turns.
- Streamlined gameplay: Units learn a smaller number of skills, and enemy units will only have their class skills. Chapter design is tighter, relying less on staves than BD1.
- Valor Proofs: Need to catch a unit up quickly? Use a Valor Proof to immediately promote them to their next tier. If the unit is already at their maximum tier, they’ll reset their level and gain the promotion bonuses of their current class again!
- BD1 Clear Data Transfers: Generate a transfer code in Bound Destiny and input it at the start of Destiny’s Requiem for rewards!
BD3: Resonance Exclusive Features:
- Built on BD2: Tier 3 classes, status seeds and more return from Destiny’s Requiem!
- Paragon Mode: Gives all playable units Paragon when they join. Trainee units who already had Paragon in their skill set will be given Aptitude instead.
- Bonus Experience: Clear chapters quickly and without deaths to earn BEX points! Redeem these points at Rest Stops to raise a unit’s level. Pricing is dynamic based on difficulty, class tier, and more.
- Ledges: New and returning maps feature ledges to shake up gameplay. Stand on the ledge to gain bonus DEF and avoid, but be careful to not let your foes take the ledges as well!
- Retreat: Map going poorly? Don’t reset, retreat! Use the Retreat command to retry the current chapter while retaining all the EXP and items you gained from the current attempt.
- Emergency Save: Need to take a quick break, or make a risky play? Spend gold to create a bookmark without needing to wait for the 3-turn autosave.
- Full anima triangle: Water and grass weapons flesh out the new anima triangle. Water gives DEF & RES bonuses at the cost of SPD penalties, while grass gives flier effectiveness and low weight at the cost of raw might.
- Battle Arts: Learn arts and turn the tide of battle! All characters learn a unique list of arts as they gain experience, allowing them to spend health to use certain weapons. Some units learn special “Death Blow” arts, featuring powerful effects unique to that particular unit.
- Talent Arts: Every character has a unique Talent Art available to them through the command menu, with each having a uniquely powerful effect. From self-refreshing to weather manipulation, mastery of these Arts will let you turn a battle around in a flash!
- Arms Scrolls: Give a unit more weapon experience, or unlock a new weapon rank entirely!
- Emblems: Collect 8 emblems that give a 30% boost to a specific growth rate and a +2 to the stat itself. There’s also a special emblem that gives a 15% bonus to all growth rates!
- Weather: Adverse weather has different movement penalties on each movement type. Infantry and armor are unaffected, but cavalry and fliers have reduced movement. Cavalry can travel on road tiles to negate their movement penalty, and all classes can move freely indoors regardless of weather conditions.
- Brand-new art for every member of the cast to push the series to a new level of graphical fidelity.
- A return to BD1-style story and characters.
- BD1 & 2 Clear Data Transfers: Input completion codes from BD1 & 2 for special rewards! Generate a transfer code in Destiny’s Requiem for even more bonuses!
Content Warning (from hack author):
I wrote the original Bound Destiny when I was very clearly not in a good place mentally. These games will challenge both you and its cast of characters. Two of the other inspirations for this series are Spec Ops: The Line and season 1 of Telltale’s The Walking Dead, and it shows. Aside from a general dark tone (with plenty of moments of levity, though):
- A character’s support conversation towards the end of BD1 references an instance of sexual violence. It is regarded as the heinous act that it is in real life.
- Characters will sometimes discuss adult topics (drinking, intimate acts, etc). These acts are not shown on-screen.
- Particular characters have no language filter and won’t hesitate to swear if they feel the need for it.
- One very specific chapter in Bound Destiny 1 was heavy enough that, in retrospect, I decided to add a dedicated content warning for. The notification will appear before any of the chapter’s contents are displayed. This chapter can be skipped for those without the stomach for it, but doing so may hamper the experience.
(Light Spoilers) Clear Data Transfer Mechanic
Starting with Destiny’s Requiem, you can input special codes generated from previous Bound Destiny games to receive unique rewards. Two types of codes can be generated:
- Completion code: A universal code given simply for completing that particular game. When redeemed in another Bound Destiny game, the rewards will always be the same.
- Transfer code: A special code unique to the save file that generated it. Units that reached the maximum level for their current class will receive +5 HP and +2 to all other stats when they rejoin in the next Bound Destiny game. Other objectives specific to each Bound Destiny game can be completed for more rewards.
BD1 → BD2 Transfers:
Characters eligible for transfer bonuses by capping their current class:
- Aggron
- Swampert
- Zoroark
- Feraligatr
- Lukas
- Markus
- Katarina
- Alyx
- Haxorus
- Scyther
- Samurott
- Lyca
- Corviknight
- Seedie
- Tyranitar
- Sandslash
Characters eligible for transfer bonuses if they’re purchased for trial maps:
- Grovyle
- Staraptor
- Mightyena
Misc transfers:
- Clear trial map “Worthy Inheritance”
- Generate transfer code while having over 10,000 Gold
- Generate transfer code from a Hard mode save file
BD2 → BD3 Transfers:
Characters eligible for transfers by capping their current class:
- Aria
- Zacharias
- Kim
- Decidueye
- Inteleon
- Lucia
- Scyther
- Haxorus
- Aggron
- Zoroark
- Katarina
- Lukas
- Alyx
- Staraptor
- Sandslash
- Swellow
- Druddigon
- Kommo-o
- Corviknight
- Spinda
- Markus
- Tarkha
- Lyca
- Mightyena
- Swampert
- Samson
Misc transfers:
- Generate transfer code while having over 10,000 Gold
- Generate transfer code from a Hard mode save file
Thank you all for your support. I hope Bound Destiny 3 is a satisfying conclusion to the series, especially as it nears the 1-year anniversary of being posted to FEU.