Featured content

Thread 'A Cautionary Tale - A Quick Look At Summer Wars'
Another movie article, yet another movie I wanted to re-watch, and, since it also covers games, this time, the more social ones, together with AI, then, it just happened to be the perfect follow-up to my WarGames article. Just so you know, I had forgotten that AI was involved in this one, I just picked it, cause I remember a game being a big part of it, I mean, its been 10 years since I originally watched it, just cause synchronicity just seems to follow me, this happy coincidence came to...
Thread 'Gamer VS AI - A Quick Look At WarGames'
Its been quite some time since I’ve written a movie article, and since there hasn’t been much on the games I have been playing front, this is a good opportunity for me to re-watch something I have been wanting to cover for a while, but, since the summer heat usually makes me not want to do anything, it did take me a while to finally leave my extreme laziness state. So, since AI its once more on the forefront, but, lets be honest, that’s usually every other week these days, might as well...
Thread 'Glory with the moon!'
So you think you have what it takes to fight for the glory of the moon? Well, board your einhander (German, referring to a one handed sword) spacecraft and face the numerous enemies of the earth colony Sodom, as you begin a raid of their capital city[1]. Square delivers an incredibly ambitious shmup from a developer known for primarily rpgs. Some would say the earth is our moon, but that would belittle the name of our moon. Now, go forth and terrorize the capital of earth, show them our...
Thread 'Itadaki Street Special - The Good Monopoly'
If you’ve been living for a while, you probably know about Monopoly, the classic board game about getting richer than the other players by purchasing property and have them go bankrupt. It’s fine, a pretty good time killer with friends, but in my experience it gets boring because we reach an impasse and nobody can win. Maybe we’re doing something wrong? Anyways, although it’s a board game, it also appeared in videogame format throughout several platforms. There were even some clones that put...
Thread 'Cowboy Bebop: Tsuioku no Serenade; Stray Dog Strut'
I’m 100% not an ‘anime guy’. I have nothing against the genre or the culture of it all, but vast swathes of it are just not for me, and trust me, having friends who are absolutely anime people has given me mountains of exposure to it even when I didn’t want any. It’s something about the usual storytelling and dialogue style of them that I’ve never been able to get myself into, that instantly identifiable Japanese stiffness, and that they often rely on cultural information and concepts more...
Thread 'Red Ninja: End of Honour; The Bad Shimmy-Shimmy'
There’s a lot of games back in the day that I would always see at rental places, or in the hallowed halls of EB Games that I would always be drawn to but never rent or purchase. The kind of cover that I’d see and go “mhm, maybe” only to get distracted mid-step towards it by something else on the shelf and then I’d wander over towards Jak 2 instead or something. Most of them I never really paid a second thought to or remembered after a few days, but there’s been some that have lingered in my...
Thread 'What Storm, What Thunder -- A Look Back At Romero's Castle In The Sky'
If you have been involved with videogames for any length of time, you have probably heard about a couple of nerds by the names of John Carmack and John Romero. These guys (backed up by a rock-solid core of friends) were responsible for kickstarting the First Person Shooter genre through the kind of collaboration that seems mythical, almost as if belonging to the world of fiction (and not specially realistic fiction at that): one was a genius capable of advancing videogames decades through...
Thread 'Such Beautiful Horrors -- The Lessons Left By Call Of Cthulhu: Dark Corners Of The Earth'
It's hard for me to see videogames as labors of love. The illusion that our favorite worlds were crafted by small, passionate teams working on their own terms and pushing themselves to tell the stories they wanted to was quickly (and devastatingly) shattered the second we started getting word of inhuman crunch times, unjustified layoffs, and general harassment. The games industry, it seemed like, was just another factory, hellbent on mass-producing the same thing over and over, completely...
Thread '7 MORE unknown hidden gems (and hidden rocks) on the Nintendo DS'
Welcome, once again! This is a sequel to another article about hidden (and not so hidden) games on the Nintendo DS. The library is filled to the brim with games that are largely unknown to the public. Only a true connoisseur has access to the knowledge that I’m about to impart you. Just like with the previous entry, not every game in here is good, but sometimes you have to taste the bad to appreciate the good. AUTOR'S NOTE: although this article (as well as the previous one) focuses on...
Thread 'NARC (PS2) – I’m Not Sure Either of You Should Have a Gun'
Foreword I’d like to start this review off with a fun fact; did you know that NARC is actually a franchise reboot of an old shoot 'em up arcade game by the same name? This doesn’t impact the review, I just thought it was fun. NARC is the product of giving a development team the free rein to create a gritty, buddy-cop game, but their only points of reference were Training Day, Lethal Weapon, and a little bit of Surviving Edged Weapons (highly recommend the JonTron video about this one)...
Thread 'Spider-Man; Fifth Generation Web-Slangin''
Everyone has one of those childhood games that stays with them through their life, long after the first time you played it, and its memory still lingers even after all those years and games later. You’ll be sitting there and playing something like, I don’t know, Daredevil on the GBA as an oddly specific example, and the one thing going through your mind other than the usual existential dread (and definitely not anything about the game itself); the constant “hey!” that the henchmen in...
Thread 'Aqua Teen Hunger Force: Zombie Ninja Pro-Am – I’ll Cry Right Now If I Don’t Make This Putt'
Intro I know what you’re thinking: How could an “ATHF” game about GOLF of all things, possibly be good? Well, here’s the thing… it kind of just is. Sure, it’s dumb as all hell, broken in more places than one, and the premise sounds like Midway blindfolded an intern and had them throw darts at a board of topics. But despite all that (or maybe because of it), Aqua Teen Hunger Force: Zombie Ninja Pro-Am turned out to be one of the most unexpectedly fun PS2 games I’ve played in a while. I’d even...
Thread 'Meet Takashi Nishiyama, the Godfather of Fighting Games'
When you think of fighting games, what's the first thing that comes to mind? The answer might not immediately be Takashi Nishiyama's name, but you've probably thought of Street Fighter, Fatal Fury, The King of Fighters, or even The Rumble Fish, right? Then it's time to learn more about the "father" of modern fighting games. When Fighting Games Didn't Yet Exist The discussion about what was the first fighting game is a long one, especially in a time when genres, now traditional, were...
Thread 'Batman Begins is Pretty Good Too'
Another Superhero game review! I hope you're not sick of them yet, because this is my first (and most likely only) one! And were back with Gotham's Guardian again, Batman! This time in a title that gets little coverage these days despite depicting one of Batman's most popular and critically acclaimed iterations: Batman Begins. Releasing day-and-date with the North American premier of the eponymous Christopher Nolan film, this game has gotten a bit lost in the shuffle. Upon incurring lukewarm...
Thread 'Mermaid On Land -- Memories Of An Unlikely Reunion'
We were so hopelessly lost... We were background characters in each other's stories. Friends of friends who happened to show up at the same parties and to exist within the same four walls, rarely --if ever-- interacting, and limiting themselves to sitting on opposite sides of a crowded couch or around a fast-disappearing pizza paid for by pooling the money that was supposed to afford our bus rides home. We were just two more faces in the dark. And maybe because of this "cold familiarity"...
Thread 'The Ballad of the Wind Fish: A History of Japanese Female Composers in Gaming'
For every Nobuo Uematsu and Koji Kondo, there are several other composers whose names aren't associated with the success of their releases. And among them, there's a culture that invisibilizes the names of women who were pillars of the success of games as we know them today. And in the conversation about whether video games are an art form or not, the undeniable musical aspect of this medium is present. Unnamed Women Composers in a Bygone Era Game soundtracks are a fundamental part of the...
Thread 'Dreamcast most underrated Racing game Vanishing Point.'
Vanishing Point was released in 2001 for the Dreamcast and PS1, it was the last game made Clockwork Games before they close down their doors, and it was published by Acclaim, by what I said so far you would think this is a bad game, but I in fact think quite the opposite about it, despite it's short comings, I think this is a game that does the fundamentals right, I will be Reviewing the Dreamcast Version What is Vanishing Point It's an Arcade Racing game with license cars, On it you have...
Thread 'Star Wars Episode III - Revenge of the Sith 20 years later  - from a certain point of view'
With the twentieth anniversary re-release of Revenge of the Sith now upon us, what better time to review its semi-classic tie-in game. Despite its lukewarm reception from critics upon its release, SW fans seem to remember it as a flawed but fun beat-em-up that captured the feeling of fighting as a jedi better than just about any game before it. The developers certainly spared no expense in making its saber-play as authentic as possible - not only did developer The Collective get Anakin's...
Thread 'Stella Deus is a Terribly made SRPG'
Stella Deus was a SRPG released for the PS2 in 2004 my and developed by Atlus in my opinion With one exception EVERYTHING about that game is either bland generic or just playing bad. The story: It is actually pretty interesting, it has a lot of interesting idea. the world is dying!!! How is the people reacting? How is the government, church, the institution that compose this world reacting to this? it all would be pretty interesting if the main villains were interesting, if it had a...
Thread 'Shadows Hearts 2, The Karma Farming and Hype moments JRPG.'
Shadow Hearts Covenant was released in 2004 as sequel to Shadow Hearts in Japan it was called Shadow hearts 2, It was develop by Sacnoth and Published by Midway in North America. A sequel Ideally should expend everything that the original had, and this game attempts that with better Graphics, Longer game around 40 hours when the Original was only 20 Hours, more voice acting and a improved gameplay. The original Shadow hearts was released very early in the PS2 life's cycle in 2001, and you...
Thread 'Batman Dark Tomorrow: Holy unholy disasters, Batman!'
The Dark Knight faces his greatest challenge yet: Subpar game development! It's hard to think of any game as soul crushing as Dark Tomorrow. Touted in early promotional material as a hyper-ambitious title offering an open-world Gotham with a faithful story penned by Final Fantasy writer Kenji Tarada and veteran Batman scribe Scott Peterson, this was meant to be THE definitive Batman experience. Unfortunately for developers Kemco and HotGen (who ported the game to Xbox), the initial concept...
Thread 'Godzilla: Unleashed (PS2) – A Glorious, Janky Mess of a Monster Brawler'
Foreword As someone who’s proudly stomped their way through Godzilla: Destroy All Monsters Melee I went into Godzilla: Unleashed hoping for more city-leveling and a more fleshed-out roster. And oh boy, did it deliver—just not always in the way I expected. This isn’t the most polished Godzilla game. If we're being totally honest, it’s more of a glitchy free-for-all held together with duct tape, naive ambition, and a lot of fan service. And I kind of love it for that. Gameplay – A...
Thread 'Ecsaform the most average SRPG you will ever play.'
Disclaimer, this review was made in 2 years ago (Tho I slightly modify) it modify it when the fan translation just had came out, one week ago I made a PS1 JRPG retrospective and mentioned this game, and the fact I made a review about it. Ecsaform was released in 1999 for the PS1, however we westerners only had the chance to play recently with a fan patch made available in june of 2023 When I begun playing it, I had my expectations really low, I was thinking Ecsaform would be a bad game...
Thread 'Spider-Man 2: Your friendly neighborhood trend-setter'
While playing Spider-Man 2, one is tempted to simply ignore the actual gameplay elements and simply explore Manhattan, web-swinging hundreds of feet above the ground and hopping across rooftops. During one such playthrough, I took off at full speed towards the highest building in the city. After climbing to the top of the Empire State Building, I proceeded to jump off and then shoot a web at the last possible second, narrowly avoiding certain death. The freedom to just ignore everything and...
Thread 'Avatar: The Last Airbender - Can the master of all four elements save Nickelodeon licensed games?'
Avatar: The Last Airbender is perhaps Nickelodeon's most beloved property, and it's easy to see why. In an era where most children's entertainment consists of lighthearted, comedic slice-of-life shows like Spongebob Squarepants, Avatar did something daring by actually giving us an ambitious serialized story rich with lore and character development. Needless to say, the risk paid off. With how beloved the property was, it was only a matter of time before video games hit the market. The series...

Online statistics

Members online
79
Guests online
1,666
Total visitors
1,745

Forum statistics

Threads
12,976
Messages
315,977
Members
872,215
Latest member
LurkingAnon

Advertisers

Back
Top