
| GAME INFORMATION | |
|---|---|
| Game Name | Super Robot Taisen: Original Generations Gaiden |
| Original Title | スーパーロボット大戦OG外伝 |
| Region | Japan |
| Console | PlayStation 2 |
| Game Release | 2007-06-28 (19 years ago) |
| Genre | Tactical RPG |
| Publisher | Banpresto |
| Languages | English (Machine Translation), English Patched, Japanese |
| Image Format | ISO |
| Game ID | SLPS-25836 |
| Downloads | 4,066 |
| Users Score | |
| Favorites | |
Game Description:
Super Robot Taisen: Original Generations Gaiden (スーパーロボット大戦OG外伝) is a Tactical RPG video game published by Banpresto released on June 28th, 2007 for the PlayStation 2.
Author(s): Creamhouse
Type: Translation
Version: 2.8
Date: 3rd of July, 2026
Status: Fully Playable
Source: https://github.com/camd11/srw-og-gaiden-en/releases/tag/v0.2.7
Changelog:
Spoiler ▶- Crash on real hardware (OPL) at the start of Episode 1 — fixed (#1). All of the patch's added data (font width table, menu helpers, ~300 added strings) turned out to live in a region of the boot ELF that the PS2's controller/CD drivers use as working memory. Emulators masked the collision; real hardware corrupted it at the first controller poll. Every added byte has been relocated into verified-dead space. If you play on console via OPL, confirmation on the issue would be hugely appreciated.
- Save/Load slot list no longer blank (#5 + RHDN). Titles, episode numbers, free space — all visible. (Saves written by 0.2.7 or older carry a garbled title inside the save file; re-save once on 0.2.8 and it's clean.)
- BGM Select list no longer blank (#2 + RHDN). All 90 track names in full-length English (Kingcom OG1 track-name canon), in BGM Select and the per-unit BGM picker.
- Dialogue cut-offs and backlog double-draw — fixed script-wide (#3). Speaker names are now inline —
Name: dialogue...— matching Kingcom's OG1 style (and the JP original), which frees a third text row in the dialogue box and the backlog. The entire script (~19,500 lines) was re-wrapped: no dialogue line anywhere in the game is cut off any more, and the backlog no longer repeats line tails. 21 of ~20,000 lines were very lightly condensed to fit (meaning and character voice preserved). - Ally Unit List Movement/Type page — fixed (RetroGameTalk report). Headers no longer overlap (
Total Mv | Mv Type | Ai La Se) and the\cells are proper dashes. - Boot slide reads 0.2.8.
RB's Notes 1: Save states are incompatible between updates. Save normally to a real or virtual memory card, first.
RB's Notes 2: Also known as Super Robot Wars: Original Generations Gaiden.
Relevant FAQ entries:
How to emulate with PCSX2How to change the game language?