PSP What does these do? Strange files inside PSP memory Stick!

gyrenrockz

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these keeps increasing..
 
I'm gonna go ahead and vote you can most likely delete all that since I never seen those in any working PSP.
Probably created by some homebrew app.
 
I'm assuming this is a PSP memory stick/SD card of some sort? maybe there is some sort of built in error checking in the device and it keeps generating disk health reports or something. It would be important to copy them somewhere else and try to find out what the file format is.
 
Memdump are dumps of some part of a Iso, is basically a trash file the others no idea what they are but probably the same
 
I was using Windows XP on this site yesterday!
I stuck with XP and 7 for far longer than most people and don't regret it.

What size are the pass files? (details listing) I wonder if they aren't pre-created savestates... Though i'm unfamiliar with any emulator that uses 'pass' for such naming.
Who knows what passes for a savestate on that one hm?
 
I stuck with XP and 7 for far longer than most people and don't regret it.

Main reason i moved up from XP, was the Fat32 and 4Gb limit of files... Otherwise i'd still use XP.

7 is pretty good too. But i still only really use Windows for video games (drivers and support), and welcome when i can drop it.
 
hard to do so when the poster hasn't responded yet with some context. i've never just seen files just called pass##. most likely they are files used by some sort of program; but i got no clue on what.
Not hard at all.
You just wait instead of starting to talk about a different topic.
 
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Memdump are dumps of some part of a Iso, is basically a trash file the others no idea what they are but probably the same
Oh, so it's a GIR (Garbage Information Retrieval). What an advanced thing XD

gir GIF
 
Oh, so it's a GIR (Garbage Information Retrieval). What an advanced thing XD

I did wonder... if it's related to the dump, it could be dumps per thread, or some pertinent information per thread. Though i don't think the PSP needed that much resources...
 
I did wonder... if it's related to the dump, it could be dumps per thread, or some pertinent information per thread. Though i don't think the PSP needed that much resources...
it shouldn't. it's a more polished version of the ps1, based on what i've seen and experienced from playing it. that's why it usually doesn't have trouble playing ps1 games; similar to the gameboy and gameboy advance that nintendo have.
 
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sorry for the late reply and lack of information.. my psp 3000 is cfw 6.60 Pro B-10 and im using Lexar Memorycard ProDuo 8gb and also cant afford to buy a new pc so im still stuck on this potato machine.. id like to open all the files but i run out of screen.. haha
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I'm gonna go ahead and vote you can most likely delete all that since I never seen those in any working PSP.
Probably created by some homebrew app.
i wonder if it has something to do with cwcheat by danzel
 
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View attachment 24989sorry for the late reply and lack of information.. my psp 3000 is cfw 6.60 Pro B-10 and im using Lexar Memorycard ProDuo 8gb and also cant afford to buy a new pc so im still stuck on this potato machine.. id like to open all the files but i run out of screen.. haha
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i wonder if it has something to do with cwcheat by danzel
i don't think so. i used a few cwcheats for fun. they were text files if i remember correctly. and i would have had something similar happen to me if that's the case.
it's most likely what spike said: a plugin.
what all do you have installed on the psp?
 
Awful lot of hexes... Depending on notepad it may not be showing newlines right, i know in xp if you had \n instead of \r\n then it would be one long line of text...

Wonder if it's part of some cheat plugin as those all look like 32bit addresses.

The Cheat Engine on Lakka (and i presume Batocera if i can get it to work) you start it, which then includes ALL addresses of N size, 4 in this case. Then as you say 'i am looking for the number 45' it will then reduce all possibilities to only addresses that only contain 45. You then say 'now look for 47' and among those same addresses it scans again until you get fewer than 4. 45/47 could be hitpoints or experience as a numerical value or something, so it isn't always going to be the same. Once you know which one to fiddle with, you can seriously cheat.

Another possibility is the addresses point to some type of debugging in say a beta of an emulator, or they point to starting points of images, textures, text, functions, or other data structures that are recognized or what may be passed to different parts of the emulator, like to the GPU as a texture or model.

But without further context these are my best guesses.
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Regardless... Delete them. You can't use them.
 
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i don't think so. i used a few cwcheats for fun. they were text files if i remember correctly. and i would have had something similar happen to me if that's the case.
it's most likely what spike said: a plugin.
what all do you have installed on the psp?
i only have macrofire.prx , cwcheat.prx , npdrm_free.prx and bbsfmundub.prx
 
i only have macrofire.prx , cwcheat.prx , npdrm_free.prx and bbsfmundub.prx
... i've never seen these plugins before.
macrofire is a tool for installing plugins
npdrm free is for playing psx/psp games without the license file being present.
bbsfmundub is for remapping controls and fine tuning them to your liking.
i don't think any of these programs would create the blank files that you got.
do the files take up space or are they empty?
 
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