The Gaming Industry Is in Danger: And YOU Are the Problem

The gaming industry has grown into one of the most influential cultural forces in the world, but beneath its glittering surface lies a growing threat. The danger isn’t just about market saturation or the rising costs of game development. It’s about something more fundamental: the loss of our gaming history and the erosion of creativity. If we don’t take action, we risk losing not just great games, but the stories and innovations that define this medium. maxresdefault.jpg

The Call for Preservation​

Let’s be real: gaming today is barely holding onto the magic it once had. Back in the 2000s, gaming felt like the Wild West—a golden age where studios were filled with passionate developers making games for fun first and profit second. It wasn’t just about selling millions of copies; it was about creating something meaningful, something that sent a message. Think about the quirky charm of Katamari Damacy or the emotional depth of Shadow of the Colossus. Those games didn’t just entertain us; they left a mark on us.

Then you had games like Metal Gear Solid, a series that was not only fun but tackled heavy themes like war, politics, and human ethics. Or BioShock, which brilliantly questioned the nature of free will and the cost of utopian dreams. Even Half-Life 2 managed to blend thrilling gameplay with a chilling story about oppression and resistance. These were games that did more than just keep us glued to our screens—they made us think, they sparked conversations, and they lingered with us long after the credits rolled.

Every era had its iconic lineup. Take 2005, for example—a year brimming with creativity and innovation. We got Resident Evil 4, which redefined survival horror; Devil May Cry 3, a masterclass in stylish action; Psychonauts, a charming and imaginative platformer; Shadow of the Colossus, a poetic exploration of loneliness and sacrifice; Fahrenheit (known as Indigo Prophecy in some regions), which blended cinematic storytelling with player choice; God of War, an adrenaline-pumping mythological epic; and Okami, a visually stunning adventure inspired by Japanese art and folklore. Each game was unique, leaving its own imprint on gaming history.

Jump ahead to 2015, and the hits kept coming. The Witcher 3: Wild Hunt brought a sprawling, heartfelt narrative to open-world RPGs. Bloodborne refined the challenging yet rewarding gameplay of FromSoftware’s formula. Batman: Arkham Knight delivered a cinematic and gripping conclusion to the Arkham trilogy. Undertale flipped RPG conventions on their head with its quirky humor and deep emotional core. Even smaller titles like Rocket League proved that simplicity and fun could still dominate the industry.

Now, contrast those golden periods with the 2020s. Sure, there have been great games here and there, but can we really call this era iconic? It’s hard to think of a game that feels worth both our time and the $70 price tag without the nagging sense of cut corners or corporate meddling. Even when older games are remastered or remade, they often lose the spark that made them special. The joy and personality that you could feel radiating from the user interfaces and design choices of past games are often stripped away in favor of sterile, focus-group-approved aesthetics. The 2020s are starting to feel like the era of missed opportunities.

Fast-forward to today, and it feels like we’re losing that spark. Unlike books or films, video games are heavily tied to the technology they were created for. When consoles become obsolete or servers shut down, entire libraries of games can vanish overnight. Imagine losing the ability to watch a classic movie like The Godfather because VHS players no longer exist. Yet, this is exactly what happens with games.

Games like PT, the teaser for a canceled Silent Hill project, or online-only experiences like Marvel Heroes are already lost to time. If we don’t address these challenges, more pieces of gaming’s legacy could follow. Game preservation isn’t just about nostalgia; it’s about maintaining the foundation upon which the future of gaming is built.
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What Did Companies Do Wrong?​


The big companies in the gaming industry are making decisions that not only harm their own future but also impact the industry as a whole. The drive for profit has led many of them to take the wrong steps, and now they’re reaping what they sow.

  1. Lack of Innovation and Over-Reliance on Safe Bets: Companies like EA and Ubisoft have fallen into the trap of churning out annual sequels with minimal changes. Instead of pushing creative boundaries, they focus on making slight updates to already successful formulas. This strategy might make money in the short term, but does nothing to advance the medium or satisfy the growing demand for fresh ideas.
  2. Microtransactions and Monetization: Many AAA games today are filled with microtransactions, loot boxes, and battle passes. What used to be a game you could purchase and enjoy has turned into an endless money machine. Even games with a price tag of $60–$70 still demand additional payments for skins, characters, and other content. This shift away from player-focused experiences and toward corporate greed is pushing players away, while profits come at the cost of consumer trust.
  3. Mass Layoffs: The focus on profits over people is also leading to massive layoffs across the industry. Companies are cutting jobs to save costs while continuing to release lackluster products, often sacrificing the quality of the games and the well-being of their employees. This toxic cycle continues as they push their workforce to create "next-gen" games under impossible deadlines, with developers often treated like disposable resources.
  4. Unreal Engine 5 and its Impact on Development: Unreal Engine 5, despite being a powerful tool for creating cutting-edge visuals, is not without its issues. One of the most problematic features is its TAA (Temporal Anti-Aliasing), which introduces noticeable blurring and ghosting effects, ultimately ruining the sharpness and clarity of visuals in many games. On top of that, the engine’s performance is often sluggish and unstable, especially on mid-tier systems. This creates a subpar gaming experience, where frame rates drop, and stability issues make it hard to enjoy the game at its best. Developers are being forced to use a technology that looks great on paper but is proving to be a liability when it comes to real-world performance.
  5. Neglecting Gamers' Needs and Feedback: Major companies like EA and Ubisoft have repeatedly ignored the feedback of their fan bases. Whether it's through forcing microtransactions into every corner of a game or neglecting essential quality-of-life improvements, they continue to prioritize profit over player satisfaction. Gamers want to feel heard, and when companies disregard that, they risk alienating loyal audiences. Instead of listening to what gamers want, they double down on failed strategies.

Creativity Under Threat​

The industry's focus on financial returns has also started to stifle creativity. AAA publishers increasingly rely on sequels, remakes, and microtransactions to minimize risk, leaving little room for innovation. This model prioritizes short-term gains but sacrifices the long-term health of the medium.

At The Game Awards 2024, Swen Vincke, CEO of Larian Studios, delivered a powerful reminder of what gaming could and should be. Reflecting on the success of Baldur’s Gate 3, he said, “We poured everything we had into this game because we believed players deserved more. Games should challenge us, inspire us, and leave a mark on us. But this can’t happen if we lose sight of why we make them in the first place.”

What makes Vincke’s words even more striking is the context in which they were spoken. Larian Studios has achieved massive success with Baldur’s Gate 3, a game hailed as a masterpiece and a commercial triumph. Vincke and his team are not directly threatened by the industry's struggles—they've proven that passion and creativity can still lead to incredible success. Yet, despite standing at the pinnacle of achievement, Vincke chose to speak out for the broader good of the industry.

It’s honestly so refreshing to see someone like Vincke use his platform for something bigger than just celebrating a win. He didn’t have to say anything. He could’ve just basked in the glory of Baldur’s Gate 3. But he didn’t, and that’s what makes his message hit so hard. We need more leaders like him—people who are willing to step up and fight for what’s right in gaming, even when they’re on top of the world.

Are Gamers Part of the Problem?​

Here’s the hard truth: we, the players, are part of the problem. Our engagement with season passes, microtransactions, and battle passes has fed into the industry’s worst tendencies. Look at Overwatch. Sure, loot boxes were scummy, but at least you could earn them by playing the game. Now, in Overwatch 2, everything costs money. Even worse, Blizzard hides the skins you can buy with earned credits behind premium options, making you feel like nothing is available for free. This bait-and-switch tactic pushes players toward spending real money. By tolerating these practices, we’re encouraging more of them.

What Can Be Done?​

Taking a stand begins with awareness. Gamers, developers, and industry leaders need to prioritize game preservation and demand accountability from companies. Here are some practical steps:

  • Support Preservation Efforts: Organizations like the Video Game History Foundation work tirelessly to save gaming’s legacy. Supporting such initiatives can make a significant difference. One such initiative is GOG's (Good Old Games) efforts to preserve classic titles. GOG has made it their mission to not only offer DRM-free versions of older games but also to ensure that these games remain playable on modern systems. By supporting GOG, we can ensure that our gaming history is not lost to time and that titles from the past are still accessible for future generations.
  • Stop Killing Games in Europe: In Europe, a number of games are at risk of being erased due to copyright and legal issues, as well as various licensing restrictions. The situation is dire when countries in Europe, with their own regulations, restrict or even remove access to these games. Supporting organizations and advocacy groups fighting to keep these games alive in European markets is crucial to preserving the international legacy of gaming.
  • Advocate for Better Practices: Gamers can push companies to make their titles accessible. Digital storefronts should ensure older games remain available and playable on modern platforms. Instead of removing access to legacy games, companies can focus on keeping these titles available as a testament to the past.
  • Encourage Unionization: Thinking about the recent actors’ strike and how it led to better working conditions and standards in the film industry, it’s clear that unionization could have a similar impact in gaming. Developers, especially those in AAA studios, are under immense pressure to deliver blockbuster titles with grueling deadlines. A union strike might seem drastic, but it could pave the way for a healthier, more sustainable industry. If the signs aren’t clear already, a second gaming crash could be looming—and it won’t be pretty.
  • Prioritize Indie Developers: Indie games are often where the true magic of gaming still thrives. Supporting indie developers can bring fresh ideas to the forefront and shift the focus away from the hyper-polished, movie-like experiences that AAA studios keep chasing. Let’s face it: nobody really cares how realistic hair or eyes look if the game itself runs at 30fps on current-gen consoles and lacks soul. Instead, we want that old magic back—the kind of charm that made past games iconic, only now enhanced by the modern tools and technologies that make development easier.
  • Create and Share: Developers should consider releasing tools, assets, or emulated versions of older games to ensure they survive even as technology evolves.

A Collective Responsibility

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The gaming industry is at a crossroads. It’s tempting to let nostalgia and creativity take a backseat to profit, but doing so would mean losing the very soul of gaming. As players, we have the power to demand better. As creators, there’s an obligation to protect what has been built.

Big companies like Ubisoft and EA are steering the ship toward an iceberg. Their repeated mistakes—focusing on profit over innovation, cutting jobs, and ignoring what gamers truly want—are driving the industry into a state of stagnation and decline. But we, the players, have the power to change this. By supporting indie developers, preserving games, and pushing for better practices, we can help steer the industry away from disaster.

We should help indie makers more than ever. Indie developers are where the true magic of gaming is thriving, and they need our support to survive in an industry dominated by large corporations. If we continue to stand by and watch these companies make the wrong decisions, we’ll be complicit in sinking this industry. We have a chance to make a difference—to preserve the games we love and ensure that gaming remains an art form and a cultural milestone for generations to come.

In the hardware world, consoles are slowly fading out. Xbox has already made its move, shifting focus from being just another console manufacturer to becoming a service-based platform. Their future seems to lie in Xbox Game Pass and cloud gaming, signaling the end of the traditional console wars. Xbox is planning a complete reboot of its business model, positioning itself more as a subscription service than an independent gaming system.

On the other hand, PlayStation is walking on eggshells. Their strategy has long been about offering exclusive, top-tier experiences, but with the rise of services and subscription-based gaming, they risk falling behind if they don’t evolve. PlayStation’s leadership position could be threatened if they don’t adapt to the changing market.

The one company that seems to be thriving in this uncertain landscape is Nintendo. Despite the challenges, Nintendo has kept itself relevant, especially with the success of the Switch, a hybrid console that offers both handheld and traditional console gaming experiences. However, the flaws of the Switch—including hardware limitations and performance issues—have left Nintendo trailing behind its competitors in recent years. If Nintendo doesn’t properly execute the next iteration of the Switch, they might find themselves facing the same struggles that Sony and Microsoft are already dealing with. The clock is ticking, and the company needs to make its next move carefully to maintain its position in the market.

We are witnessing a massive shift in how games are played and consumed. If the major players in the industry don’t adapt quickly, they could face irrelevance. The pressure is on, and the gaming community has the power to influence the direction of this change. We must demand more, support the right causes, and protect the legacy of the games we love.

Swen Vincke’s message at TGA 2024 is a call to action: to remember that games are more than products—they’re an art form, a cultural milestone, and a shared experience worth preserving for generations to come.
 
Congrats on your first article! This was an excellent read brother. You’ve really made quite the impression with your debut article. I love some stuff that really resonated with me, such as the white variety of the games mentioned as well the emphasis on 2000s being such a revolutionary decade for gaming, and the games you mentioned are great for exact reasons you said. I could not agree more. I love ambitious vibes of this and how you wrote about so many game. That’s pretty admirable!

You’ve also hit the nail on the head with the 2010s. It was a pretty innovative decade in its own right, as well as how this decade been treating us so far. It was quite clever picking the middle point for each decade as a reference point.

This was also a really well crafted piece. Incredibly easy to navigate with how concise and clean everything looks.

This was quite well researched too, a lot of eye opening statements here I wasn’t aware of.

The quote from TGA is actually really powerful and inspiring. Really good shout. Something similar was said by the astrobot devs.

Also man I really should find a workaround for installing GOG on my steam deck.

Excellent points about Xbox, switch and PlayStation too. Especially the switch, Nintendo waiting so long to have a successor has been quite frustrating especially how hush-hush they are about it.

This was really enjoyable and I definitely look forward to more of what you have cooking.


I miss when games were fun.
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When it comes to preservation Nintendo frustrates me to no end. I want to support them as much as possible but then they go and tear down fan games, hacks, mods, and the websites dedicated to them, while providing you no way to purchase these old games. Hell they even go after YouTube channels hosting classic music from past games. It’s draconian almost to the extreme. And even if I was down to support their damn subscription service, they drip games at the speed of molasses running down a skyscraper.

At the end of the day I truly believe their goal is for one day to make sure we own nothing and keep paying monthly. If that ever happens I’m finished giving them my hard earned money that I risk my life everyday for.
 
Congrats on your first article! This was an excellent read brother. You’ve really made quite the impression with your debut article. I love some stuff that really resonated with me, such as the white variety of the games mentioned as well the emphasis on 2000s being such a revolutionary decade for gaming, and the games you mentioned are great for exact reasons you said. I could not agree more. I love ambitious vibes of this and how you wrote about so many game. That’s pretty admirable!

You’ve also hit the nail on the head with the 2010s. It was a pretty innovative decade in its own right, as well as how this decade been treating us so far. It was quite clever picking the middle point for each decade as a reference point.

This was also a really well crafted piece. Incredibly easy to navigate with how concise and clean everything looks.

This was quite well researched too, a lot of eye opening statements here I wasn’t aware of.

The quote from TGA is actually really powerful and inspiring. Really good shout. Something similar was said by the astrobot devs.

Also man I really should find a workaround for installing GOG on my steam deck.

Excellent points about Xbox, switch and PlayStation too. Especially the switch, Nintendo waiting so long to have a successor has been quite frustrating especially how hush-hush they are about it.

This was really enjoyable and I definitely look forward to more of what you have cooking.


I miss when games were fun. View attachment 6445View attachment 6446View attachment 6447
As I mentioned games were passionant project it's the Ultimate Media form combining all the elements of media with the ability to make them intreactive is for sure the future of media that's why the imagery of retro futurism/cybercore was big back then because they saw the vision, but the vision took another way and for that reason why me and a lot of people are dissapointed because the things we were dreaming of never been easier to make but rather than comntue building the rail-road companies just revved the Train engine and drove it out of the cliff game development have a spectrum of how fun the game can be and how invative it can be Hideo Kojima did the 2 spectrum in a fantastic way adding futurstic features to a fun game that I play 20 years later still you don't need to be kojima you can do what ever you like foucsing on mechanic more than details or the opposite, but now I think this spectrum has shifted to how good the game looks and these stupid little details that doesn't make a diffrence at all and just costed the company millions of dollars that could've been put into making the game more "fun" every indie developer you see now is a disappointed gamer who took matters at hand and made the change himself yeah some of these game are overly simplfied, but the execution was perfect and that's what matter a game I can give as an example is moonlighter this game was the sole reason I came back to modern gaming I was thinking of something like" wait there is actually good games ? Indie games are freaking awesome... 2 guys made this shit ?" and from that to now ive alwayse searched for passionate games to play and give them a fair share, Moonlighter just teased moonlighter 2 a week ago, and you can see the improvment in the game with much more love putting into it
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When it comes to preservation Nintendo frustrates me to no end. I want to support them as much as possible but then they go and tear down fan games, hacks, mods, and the websites dedicated to them, while providing you no way to purchase these old games. Hell they even go after YouTube channels hosting classic music from past games. It’s draconian almost to the extreme. And even if I was down to support their damn subscription service, they drip games at the speed of molasses running down a skyscraper.

At the end of the day I truly believe their goal is for one day to make sure we own nothing and keep paying monthly. If that ever happens I’m finished giving them my hard earned money that I risk my life everyday for.
It's an issue for sure Nintendo can be a pain in the ass, but also there is people enabling their behavior non the less they make GREAT games if you told me to choose iconic games of the 2020s 9/10 of my games will be nintendo games all the eyes on them rn they need to play it right and not fuck it up like current gen if the switch 2 can do everything, they won this genration hands down
 
Wow, that was an interesting read i can see youresearched this well since ive been watching tons of essay videos on the matter, i salute you for this hard work .... most of people talk about it aggressively but you pointed it in a good manner and actually heart felt, is gog as good as steam or no ? i might make an account
 
Wow, that was an interesting read i can see youresearched this well since ive been watching tons of essay videos on the matter, i salute you for this hard work .... most of people talk about it aggressively but you pointed it in a good manner and actually heart felt, is gog as good as steam or no ? i might make an account
Honestly gog has some room to grow, but the experience is there they have "older games" hence the name Good old games, but they have modern too its just focused on retro more than any platform they have games steam don't even have, and they actually had metal gear for the longest time and steam just listed it after the new remaster, CD project red are the founders of the site apparently so they have a strong team behind the site, the only con for me is they have much more less achivments for games than any other platform and idk why exactly but other than that its a 10/10

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this is my game library there (fun fact i only bought like 10 games the other 100 and so are free and giveaways)
 
This is such an incredible debut and amazing article, good job man
I agree with most of these things, especially microtransaction. While the impact in the early 2000s aren't huge, the moment Japan and China made it work is when it slowly started to creeped up in other games, ruining them in the process

Nowadays, buying things in-game is actually really common everywhere and unfortunately it won't change anytime. These consumers not only ruined games, but they'll ruined themselves with this pay to win habit. Is it a game or another pachinko machine disguising as a game? No skills needed, just cash

Thankfully though, there's a shift in focus in 2024. As time goes on, more of these "gamers" started to realize that only some of these games are worth it. Most of the indie developers finally got the recognition and support they deserves. And finally, the resurgence of Retro games

Now of course there's ups and downs, but I think the future is quite bright. We can only hope that these games would still have that value and hopefully these passionate indie developers will show most of the people that you don't need big budget projects to make a great game, you need creative minds, the time and efforts in order to make something extraordinary
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Wow, that was an interesting read i can see youresearched this well since ive been watching tons of essay videos on the matter, i salute you for this hard work .... most of people talk about it aggressively but you pointed it in a good manner and actually heart felt, is gog as good as steam or no ? i might make an account
For old games and some abandonedware yes, most of the games in gog have been delisted on steam
 
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Your article, is something I wanted to read.
jusaiki, please, keep it up.

and well...

(minute 2:53... or the entire video, have it your way)
"A crisis has gripped the world".

...anyway...

if there is a first step to making a big change, I dare say,
it is sharing this very article, to the gamers (around the world)! 🔥_🔥 (y)

(...any objections...?)
 
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Congrats on your first debut, fellow guild member! I'm still working on my GOTY article (probably will be my first) so seeing you release your first article with a heavy hitter was a pleasant surprise. Hope to see more!
 
LOL Sadly you tell the truth but i my self am stuck back in the old era that i grew up in so Game preservation is a must. I my self have been with GOG for a long time having 300 plus titles from them so i do a good part of keeping them alive. I think my self that DLC is the biggest problem take Capcom for instance they make a ton of cosmetic skins for all of the characters instead of concentrating on making the game great they throw trash at us instead.And a lot of people get this crap giving the company a big head then they think this is the way go when everyone should say no this kind of practices.
 
LOL Sadly you tell the truth but i my self am stuck back in the old era that i grew up in so Game preservation is a must. I my self have been with GOG for a long time having 300 plus titles from them so i do a good part of keeping them alive. I think my self that DLC is the biggest problem take Capcom for instance they make a ton of cosmetic skins for all of the characters instead of concentrating on making the game great they throw trash at us instead.And a lot of people get this crap giving the company a big head then they think this is the way go when everyone should say no this kind of practices.
I agree with you, the game not being a single item complete but rather filled with dlcs and cosmetics that you can't unlock by busting your ass playing instead is a huge downside, some say inflation ruined pricing on games and there are a lot of fees and all these complaints are kinda valid, but it doesn't mean you gotta milk the shit out of the game, I'm fine paying even 80 dollars for a game no problem, but make the game feel like a definitive edition, I want everything even future add ones to accessible by simply playing the game
 
One thing I miss in old games was the funny voice acting. No one was sure exactly what the character said but somehow it was more memorable than the modern games with professional voice actors. Playing old Capcom arcade games with this type of highly compressed voices makes people laugh. Also the Toasty guy from Mortal Kombat.
 
One thing I miss in old games was the funny voice acting. No one was sure exactly what the character said but somehow it was more memorable than the modern games with professional voice actors. Playing old Capcom arcade games with this type of highly compressed voices makes people laugh. Also the Toasty guy from Mortal Kombat.
Yakuza games still has that vibe though, but that's just me
 
One thing I miss in old games was the funny voice acting. No one was sure exactly what the character said but somehow it was more memorable than the modern games with professional voice actors. Playing old Capcom arcade games with this type of highly compressed voices makes people laugh. Also the Toasty guy from Mortal Kombat.
True, I don't have a lot of examples in my head right now but one that stand out for me is the RE4 one
 
This was a good read, thought I was gonna hate it but I actually liked it because it offers solutions for gamers to follow.
 
There has been a call for change for a long time. EA has gotten into trouble for lootboxes, Fallout 76 was ridiculed not only for being a broken game but also for trying to trick you with monetization and microtransactions, Nintendo has its sights set on all emulation sites and has killed the development of emulators and fangames. All of this has been widely documented and criticized, and has anything changed? No, nothing, it only got worse. It only got worse because the people who make the decisions on how this business should be run don't play games, they don't see what we see and they don't feel what we feel. What they see are trends and fads and all they do is follow them. I would tell you that you have to hit them where it hurts the most, the wallet, but it's impossible because as soon as they see that there are problems they leave the game with their pockets full and let others bear the responsibility.

Asking the "gaming community" to take action on the matter is futile because there is no such community. Nothing unites us. You could say we are united by a love of games but it seems that what defines the gaming community the most is acting like a battered wife: abused, neglected, sometimes even hated but still present, unable to leave.

I don't want to be extremely negative but that's how I see things. There is hope. As you said, indie games will be our beacon when the big companies fall but will people learn from their mistakes? I hope so.
 
There has been a call for change for a long time. EA has gotten into trouble for lootboxes, Fallout 76 was ridiculed not only for being a broken game but also for trying to trick you with monetization and microtransactions, Nintendo has its sights set on all emulation sites and has killed the development of emulators and fangames. All of this has been widely documented and criticized, and has anything changed? No, nothing, it only got worse. It only got worse because the people who make the decisions on how this business should be run don't play games, they don't see what we see and they don't feel what we feel. What they see are trends and fads and all they do is follow them. I would tell you that you have to hit them where it hurts the most, the wallet, but it's impossible because as soon as they see that there are problems they leave the game with their pockets full and let others bear the responsibility.

Asking the "gaming community" to take action on the matter is futile because there is no such community. Nothing unites us. You could say we are united by a love of games but it seems that what defines the gaming community the most is acting like a battered wife: abused, neglected, sometimes even hated but still present, unable to leave.

I don't want to be extremely negative but that's how I see things. There is hope. As you said, indie games will be our beacon when the big companies fall but will people learn from their mistakes? I hope so.
I agree with most of these, some people will learn from their mistakes…but the companies? I don't know about them. But yes indie developers are great and passionate
 

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