PS2 Hyper Street Fighter II: The Anniversary Edition (AI Nerf) PS2 ISO

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Bruh...you did NOT said what you just said...

If you are OG as you claimed, you wouldn've known about this fact.

If one of the OG fgc oldheads said it's hard, regular people, regardless of your 'experience', will have a hard time. Is it impossible? No....but why have a game where the cheating difficulty is making it hard for regular folks to enjoy?

What you are proposing is like telling someone....if you do not have stamina to complete a full 42km marathon race, then you shouldn't run at all. Running 'short' 10km races are for 'babies'. See how ridiculous this sounds?

Btw, Here's Justin wong having hard time with it.


Also, try to think bigger than yourself. Not everything is about or catered to you. If there's a thing that you don't like, it just means that it's not for you but for someone else. You are not at the center of the universe. Enough people like sf6 and t8. Who's to say their taste are the bad ones and yours is the good one? Last I check, nobody assigned you to be the arbiter of good fighting games.
Sorry for being late. got busy.
1. Well duh, the arcade games were made harder intentionally by companies to make you spend more quarters, every player from that era knows this.(roll eyes)
2. Don't take everything the "pros" say as gospel, you'll end up burned if you do.
3. Please don't try to lump me with the cesspool known as the "FGC", i'm just an old school player in my 30s enjoying and playing classic games the way they are supposed to.
4. If me calling out this ridiculous scrub pandering hack makes you salty, then cry me a river, Kleenex tissues tend to be pretty cheap.😂
 
I think it's worth noting that Sm0k3's "proof SSF2 is easy" Fightcade screenshots are labelled as "SSF2X" - or to normal people, the Japanese version. The difficulty wasn't borked for the JP original, if you have it on a setting of one it's easy; eight is hardest.

The problem here is the US/world version defaults to eight regardless of the setting, which is why the AI needed a nerf.

tl;dr - bro's saying "see it's not that hard" by playing a literal easier version.
Damn, that's embarrassing :loldog
 
I think it's worth noting that Sm0k3's "proof SSF2 is easy" Fightcade screenshots are labelled as "SSF2X" - or to normal people, the Japanese version. The difficulty wasn't borked for the JP original, if you have it on a setting of one it's easy; eight is hardest.

The problem here is the US/world version defaults to eight regardless of the setting, which is why the AI needed a nerf.

tl;dr - bro's saying "see it's not that hard" by playing a literal easier version.
 
I have been playing Street Fighter since 1993 my guy,i may not be a "pro", but i'm a decent player with 3 decades of experience. this game is a cakewalk if you actually put up the work.
Only a "modern" casual scrub will complain about the difficulty, that's the problem with "gamers" today, they want instant gratification and be "good" overnight...that's why trash games like Street Fighter 6 or Tekken 8 exist today, sadly.


Bruh...you did NOT said what you just said...

If you are OG as you claimed, you wouldn've known about this fact.

If one of the OG fgc oldheads said it's hard, regular people, regardless of your 'experience', will have a hard time. Is it impossible? No....but why have a game where the cheating difficulty is making it hard for regular folks to enjoy?

What you are proposing is like telling someone....if you do not have stamina to complete a full 42km marathon race, then you shouldn't run at all. Running 'short' 10km races are for 'babies'. See how ridiculous this sounds?

Btw, Here's Justin wong having hard time with it.


Also, try to think bigger than yourself. Not everything is about or catered to you. If there's a thing that you don't like, it just means that it's not for you but for someone else. You are not at the center of the universe. Enough people like sf6 and t8. Who's to say their taste are the bad ones and yours is the good one? Last I check, nobody assigned you to be the arbiter of good fighting games.
 
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I remember not liking Street Fighter Collection on Saturn because the AI was too easy there and I was used to the arcade AI since I played a lot of it in local arcades. People who want an easy mode could try playing with that as well if you want an easier version of SSF2T.
 
Others have already explained the context of the hack, It is a welcome change. The difficulty settings do not work as intended because the game was designed to munch quarters; the difficulty was unchanged for the console releases in this case.

Of course the unchanged difficulty is beatable, that was never the point, but you have to rely on cheesy strategies to a ridiculous degree. The AI plays by different rules on most fighting games of old, but this was taken to an absurd extreme with SSF2T and HSF2.

Like mk2 in its original arcade version that also used cheats and such
 
Others have already explained the context of the hack, It is a welcome change. The difficulty settings do not work as intended because the game was designed to munch quarters; the difficulty was unchanged for the console releases in this case.

Of course the unchanged difficulty is beatable, that was never the point, but you have to rely on cheesy strategies to a ridiculous degree. The AI plays by different rules on most fighting games of old, but this was taken to an absurd extreme with SSF2T and HSF2.

 
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Tried this out years ago and I remember the game chugging a little. The will to cheat is so strong with this games CPU that being denied the ability to flawlessly input read screws with how it runs.
If you want to play SF2 where the AI actually fights fair, the only version is Ultra
 
To you and the fools that doubt me, hare are couple of MY personal fightcade snapshots playing against Gouki/Akuma AND beating him.
Man Almost all of us have beaten Akuma, it is difficult yes but it was achieved
 

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I see you are a young grasshopper so you do not know the historical context of Hyper SF2.

Hyper SF2 is an official update of Super Street Fighter 2 Turbo..... released as a 10th anniversary celebration of the SF franchise.

It retained pretty much everything from SSF2, including the AI difficulty, while added every version, color schemes and portraits of every SF2 characters prior being selectable.

Noticed i mentioned it retains SSF2T's difficulty. And SSF2T's difficulty is legendary in the FGC for how bullshit it is because it's essentially cheating by input reading the player and having frame perfect reaction to it. It will input reads at every difficulty...

If you really think you are that good, you can try the OG game, tune down the difficulty to 1 star.... I'll very much like to see how you will be able to reach Akuma, let alone beat him
I have been playing Street Fighter since 1993 my guy,i may not be a "pro", but i'm a decent player with 3 decades of experience. this game is a cakewalk if you actually put up the work.
Only a "modern" casual scrub will complain about the difficulty, that's the problem with "gamers" today, they want instant gratification and be "good" overnight...that's why trash games like Street Fighter 6 or Tekken 8 exist today, sadly.
 
I see you are a young grasshopper so you do not know the historical context of Hyper SF2.

Hyper SF2 is an official update of Super Street Fighter 2 Turbo..... released as a 10th anniversary celebration of the SF franchise.

It retained pretty much everything from SSF2, including the AI difficulty, while added every version, color schemes and portraits of every SF2 characters prior being selectable.

Noticed i mentioned it retains SSF2T's difficulty. And SSF2T's difficulty is legendary in the FGC for how bullshit it is because it's essentially cheating by input reading the player and having frame perfect reaction to it. It will input reads at every difficulty...

If you really think you are that good, you can try the OG game, tune down the difficulty to 1 star.... I'll very much like to see how you will be able to reach Akuma, let alone beat him
That is very interesting. I dont know anything about fighting games, so just to see if i got it right: the AI reads the input at the exact moment you press the buttons, reacting to that instead of the visual feedback of the game - which is what the player reacts to?
 
Are you serious, people are so scrubby that they hack the game to make it easier instead of simply going to the "option" menu and lowering the difficulty? bro...
In the base game, at least in the American, Asian or other regions outside of Japan, even if you lower the difficulty, the game was still difficult due to a failure to control the behavior of the opponent's AI that ignored the limit of the difficulty chosen by the user in the game that made the AI remain aggressive at all times and that is also that the game did not have an option To regulate the difficulty, on the other hand, in the Japanese version of the game at least it had a fairer AI and according to the user's level of difficulty for the game, making it more balanced and fun and you save more continues to complete it.

Because the AI Nerf Patch of HSF2 of PS2 at least in the American version that BillyTime! made I try to decrease the behavior of the AI but reach as much as in the Japanese version of the game itself because with the patch the AI barely blocks attacks and special moves and that depends on the distance and also that it does not counteract your reversal attacks as much but it feels like a new way to replay this classic and you save a good couple of continues to pass the game at least.
 
Are you serious, people are so scrubby that they hack the game to make it easier instead of simply going to the "option" menu and lowering the difficulty? bro...

I see you are a young grasshopper so you do not know the historical context of Hyper SF2.

Hyper SF2 is an official update of Super Street Fighter 2 Turbo..... released as a 10th anniversary celebration of the SF franchise.

It retained pretty much everything from SSF2, including the AI difficulty, while added every version, color schemes and portraits of every SF2 characters prior being selectable.

Noticed i mentioned it retains SSF2T's difficulty. And SSF2T's difficulty is legendary in the FGC for how bullshit it is because it's essentially cheating by input reading the player and having frame perfect reaction to it. It will input reads at every difficulty...

If you really think you are that good, you can try the OG game, tune down the difficulty to 1 star.... I'll very much like to see how you will be able to reach Akuma, let alone beat him
 

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