- Joined
- Jan 22, 2025
- Messages
- 492
- Level up in
- 8 posts
- Reaction score
- 1,555
- Points
- 1,977
- Location
- Spain
Probably the same size as a Call of Duty game.My heart almost dropped, i thought it was from payment processors or something, Its just that the PS4 can't handle Genshin anymore. I wonder whats the file size?
So, basically, "If you want to continue playing this game, you need to fork out $500 for a technologically superior console?"
...or just play on PC & mobile.
It may be as simple as that, and most likely it is. But it could also be a GPU limitation. I think the PS4 has a custom AMD Radeon GPU, and it may not be able to handle some updates or whatever new DLC or cash grab they are adding.So, basically, "If you want to continue playing this game, you need to fork out $500 for a technologically superior console?"
...or just play on PC & mobile.
This is the fate of online video games on console. If you buy a console it means you accept that you'll need to buy a better console to play newer games. When it comes to online games naturally shouldn't expect online console games having a long life-span as much as PC online games. That's the way it's.Considering several years from now they'd probably do the same to the PS5 version, you're honestly just better off playing on PC. At least you can upgrade that with a new CPU or GPU if the minimum spec pushes your old setup out.
Plus all the other perks like mods and monitor support.
Well technically why the developers need to give up on PS4 is because PS4 using HDD but new games recommend you to use something faster than HDD which became industry standard these days. This is a general answer that is probably valid for Genshit Impact due to all the content they may try to add at this point. I wouldn't be surprised if the game actually run worse than usual since a few content update ago and since the game run on Unity I actually imagine it always would run like shit on PS4 because of how PS4 is low end console but even Genshit Impact would require a modern system these days. PS4 is ancient rubbish, cannot deny that in today's standards.No idea how they cannot support a mobile game that runs on even the low end androids on PS4.
Then it's not PlayStation 4, it's "PlayBloodborne 4" lol.That's fine
My ps4 is literally only for Bloodborne anyway
ExactlyThen it's not PlayStation 4, it's "PlayBloodborne 4" lol.
Nah, low end phones have a flash/eMMC or other such storage, way slower than a good HDD PS4 baseline is. PS4 is hardly "ancient technology" compared to a midline and even some high end phones it still has a GPU and a CPU that beat those, especially CPU. Overall, when Genshin is a phone game that is playable on mid and low end phones the PS4 has those options beat, by a long mile. Even Switch beats those options with it's OS and GPU but Switch does not beat a PS4. PS4 is old but the tech it has is not beat by most phones. The smart thing hoyo does is not use fidelity but enough fidelity for character models and simplified world map. There really should be no reason to ditch PS4 if they already optimize for low end phones as they do for all their games. Like said; stuff like warframe still runs on PS4 and it's graphical fidelity beats genshit. Fortnite still runs on PS4, quite well even, 60fps locked, and that one has a open world battle royale map, relatively high fidelity character models and all that. There is tons of games with better technology that still update on base PS4 and have a good performance too. "PS4 is old" is a good excuse and all but it is not a slouch in performant hardware is your game already targets other performance reliant hardware. Like said, Phones absolutely have slower storage, and that is not an issue for skilled developers who can make ever changing fortnite map stream OK from that HDD.Well technically why the developers need to give up on PS4 is because PS4 using HDD but new games recommend you to use something faster than HDD which became industry standard these days. This is a general answer that is probably valid for Genshit Impact due to all the content they may try to add at this point. I wouldn't be surprised if the game actually run worse than usual since a few content update ago and since the game run on Unity I actually imagine it always would run like shit on PS4 because of how PS4 is low end console but even Genshit Impact would require a modern system these days. PS4 is ancient rubbish, cannot deny that in today's standards.
That's why even "low end phone" has a way faster storage device than HDD that games benefits a lot. Gotta think about that. However the situation is not really "PS4 cannot run it anymore" as the "only reason".
Another issue is due to ancient technology PS4 they would need to optimize PS4 version of the game perhaps way more than usual since content keeps adding up and therefore makes the game require overall optimization enough to re-developing assets of the game way more than ever was which would put more work than they would spend for the phone version. If they think "not many people play PS4 version anyway" or they predict people will play the game on PS5 anyway it's a realistic choice to give up on support for PS4.
In the end they could downgrade the game more and more to make it work on PS4 but then eventually the game would have to sacrifice graphics so hard most people wouldn't wanna play it because of it lol. The game already looks like a PS2 game so would people wanna play a N64 version of the game just to befit the storage device's performance limitation to the new state of the game? This is not realistic at all lol.
I understand it happens to online console games because the topic would be hardware limitation to how unrealistic it would be to co-develop multiple versions of the same game especially when the company busy with mobile version at home already lol, but mobile apps requiring "a new phone" due to update is half because of greed and naivety and half because of security risk.I played a lot of Genshin for about a month or so last year, but I played it on PC.
This same situation happened to me like 10 or so years ago I think?
I was obsessed with an admittedly terrible WWE match-3 puzzle game on mobile and then one day my phone was considered too obsolete to continue playing it.
There was no way known I was getting another phone just for that!
Thankfully, I never invested any money in it, nor any other online microtransaction game I've tried.
I never thought about it, but it really sucks that this can happen on consoles too!
Yeah, I hate that philosophy of phone design. I kinda hate phones in general and only buy another one when I really have to hehe Console does have a similar mentality, I guess they at least space out the release of new consoles a lot more than mobile phones.I understand it happens to online console games because the topic would be hardware limitation to how unrealistic it would be to co-develop multiple versions of the same game especially when the company busy with mobile version at home already lol, but mobile apps requiring "a new phone" due to update is half because of greed and naivety and half because of security risk.
Android is a huge market revolves around making people buy phones. Even the way making people buy some new iPhone by forcing very big deal mobile bank process requiring you to use iPhone is BS of this current society. Naivety comes in play here that assuming "everyone keeps buying new phones anyway" so they just update the app for how new phones work and call it a day without caring most of the world cannot afford keep buying new phones because it's too expensive for them due to their country has to import phones -> taxes -> currency conversion -> lack of local phone market to produce phones to buy affordable phones. Then people stick to a phone until the end making apps reduced usage and customer base. For example android could be developed in a way it would necessarily support old apps so no more "this old app cannot work on your android" or "you need new android version to make it work" but this is because of laziness in security.
Due to security risk it's wise to change how android works from time to time and therefore you gotta update how your app works. In the process backwards compability was sacrificed and it is never implemented when they can but they are too lazy for it.
In the end their greedy naive ass only can think of "better buy new phone anyway" and it seems like keep buying the same game every time it's updated lol.