Fatal Vengeance Lurking In The Shadows

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I know some of you are like me, enjoying a game that some or even most people disliked. Honestly I wouldn’t have thought of playing this one if it weren’t for Cap’n @Zerpina posting a gameplay on her YouTube channel. I really liked the series in general even though I only played three games in the series, the first two games on the PS1 and that forgettable NDS game Dark Secret.

Tenchu Kurenai or Tenchu Fatal Shadows outside Japan is the fourth mainline entry in the series of this ninja stealth game. This game introduces some firsts in the series mainly this is the first game in the series to be released by From Software as its publisher. For those who doesn’t know Sony Music Entertainment Japan was the original owner of this IP while Activision secured the license to release it internationally. After the release of Tenchu 2 Birth of the Stealth Assassins, Activision bought the IP in the year 2000 from Sony. In 2004 for some unspecified reason Activision sold the IP to From Software while Kurenai/Fatal Shadows is still in development.

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Another first in the series is the introduction of a new character. A young kunoichi named Rin she replaced Rikimaru as one of the playable characters in the game alongside Ayame. Unlike in other entries in the series where you play a single character per playthrough this time however you will both Ayame and Rin alternately. The game is divided into chapters as if you played as Ayame in the current chapter the focus of the next chapter is automatically shifted to Rin.

171A9ED9-FA38-4E0C-8DB0-1D443C79D170.jpeg

The most important factor they introduced is in the gameplay mechanics. For the first time you’re able to do a multiple stealth kill. Some enemies are placed near adjacent to each other, with proper timing you can pull out a multiple stealth kill with some flash and badass kill animation. Be careful though because botching a multiple stealth kill may result in a one hit death. This time around some enemies can now stealth kill you. Which means you really have to rely on stealth and strategy in order to survive unscathed. It’s not as bad as you guys think it is. Pulling up a stealth kill has its own rewards other than a high rating after each chapter. If you downed an enemy using stealth they will drop some sroll(s) that you need to learn new skills(stealth kills) and alternate costumes. You may or may not learn a skill after each chapter because in order to do so you must accumulate a certain amount of scrolls to unlock one. There are total of thirteen skills for each character and some alternate costumes. There are total of twelve chapters with branching routes that can only be accessed if you took a certain route prior to the next. That and some unlockables would definitely make you busy for the time being which is a good thing.

9CFA52D0-9F64-4864-B679-75979A61FB06.jpeg

Like I said earlier Rikimaru is MIA(missing in action) on this because the story takes place after the events of Stealth Assassins where he went missing at the end of the game. It’s one of the gripes of the reviewers alongside the complaints of unbalanced AI enemies and some wonky camera.

Earlier I talked about liking a game that most people hated, this game panned by reviewers because of the aforementioned issues I said. Some say that this game is a total letdown compared to the previous entry Tenchu Wrath of Heaven which I heard was the “peak” of the series. I haven’t played it yet so I can’t say if it’s justified or not. For me this game is a turning point for the series flawed or not it is a fine game.

C0C6180F-2015-4AB6-9DC2-2677F1BDBDED.jpeg

The game’s story is set after the events of the first game where Rikimaru ended up missing. Ayame is tasked on investigating a hidden village of Hagakure. Upon arrival she saw the village being razed as she approaches a dying old man he muttered “Kuroya” with his last breath. Just as Ayame is about to leave Rin came and was shocked seeing her village in ruins. The two clashed swords with Ayame victorious sparing Rin’s life before she disappears. Since then their fate intertwined for one is governed by her duty and the other her quest for revenge, their paths crosses as the story moves on.

The story is one of the key elements besides the gameplay that made this a real fun playthrough. As much as I want to spoil the story it wouldn’t be right because by doing so I might deprive you of one the things that makes this game great if you should deemed to play. That or I’m just too busy (lazy) to do so.

Another thing that wowed me is the boss battles. It’s been a while since I saw a roster of irredeemable pricks that really deserved to get their butts kicked and their faces kissing the ground. One of them is Shinogi a Roronoa Zoro clone whose aim in life is to kill a thousand people. There’s also the narcissistic “rockstar”Shou who uses a shimasen(a Japanese musical instrument with three strings that resembles a guitar) with a rifle hidden inside. Those were just the few of the villains that really deserved to kick the bucket.

At the end this game sold poorly only selling about 190+ thousand copies internationally. Thankfully this isn’t the last game in the series to be released. And 2010 a PSP port of the game was released entitled Tenchu Kurenai Portable which sadly didn’t saw a release outside Japan. Like I said this one became my instant favorite and it sure made me think how this one got hated. Maybe because for some Rikimaru is the face of the series and his absence drove out the fans away from this one. Or is it because the developers approach to tell a grounded story as opposed to the epic one of its previous entry. Either way it’s been decades since we last have a mainline entry in the series as the way things are looking we have to wait a lot longer.

Thank you very much for spending time on another cringe yapping of mine.
Happy Holidays!
This is Stingy Perry signing off.
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This game was measurably better than Tenchu 3/Wrath of Heaven in a lot of ways. Game mechanics, most of the map design (even if a lot of them are smaller, they're more focused), replayability, the story and characters didn't feel like mostly a repeat of Tenchu 1. It played faster, the enemy AI was somewhat smarter, it had more replayability. Tenchu 3's maps were larger but mostly devoid of good enemy placement so you were mainly just running down large hallways and killing enemies placed in easy to reach and sneak up to positions with few exceptions like the Echigoya mansion. Unfortunately the combat is still jank in both of these games.

Tenchu Z was the last game made in the classic style of the original Tenchu and had even more improvements but the missions weren't very compelling and they reused the same maps over and over.
 
As someone who only played Tenchu 2, I've always been curious on how the PS2 ones fair. Plus there are the PSP ones too. I always liked Tenchu for being somewhat grounded and sticking to the Ninja simulator side of things. Nice one Perry! ::winkfelix
 
As someone who only played Tenchu 2, I've always been curious on how the PS2 ones fair. Plus there are the PSP ones too. I always liked Tenchu for being somewhat grounded and sticking to the Ninja simulator side of things. Nice one Perry! ::winkfelix
The screenshots you see here is the PSP port sadly it’s only in Japanese. What I did though a friend of mine said to Google some texture pack of the game. So I did which is really easy, the texture pack doesn’t only gave the game some HD texture it also translates some basic in game texts to making it more accessible traverse the game with a bit of ease.
 
View attachment 136162
I know some of you are like me, enjoying a game that some or even most people disliked. Honestly I wouldn’t have thought of playing this one if it weren’t for Cap’n @Zerpina posting a gameplay on her YouTube channel. I really liked the series in general even though I only played three games in the series, the first two games on the PS1 and that forgettable NDS game Dark Secret.

Tenchu Kurenai or Tenchu Fatal Shadows outside Japan is the fourth mainline entry in the series of this ninja stealth game. This game introduces some firsts in the series mainly this is the first game in the series to be released by From Software as its publisher. For those who doesn’t know Sony Music Entertainment Japan was the original owner of this IP while Activision secured the license to release it internationally. After the release of Tenchu 2 Birth of the Stealth Assassins, Activision bought the IP in the year 2000 from Sony. In 2004 for some unspecified reason Activision sold the IP to From Software while Kurenai/Fatal Shadows is still in development.

View attachment 136168
Another first in the series is the introduction of a new character. A young kunoichi named Rin she replaced Rikimaru as one of the playable characters in the game alongside Ayame. Unlike in other entries in the series where you play a single character per playthrough this time however you will both Ayame and Rin alternately. The game is divided into chapters as if you played as Ayame in the current chapter the focus of the next chapter is automatically shifted to Rin.

View attachment 136187
The most important factor they introduced is in the gameplay mechanics. For the first time you’re able to do a multiple stealth kill. Some enemies are placed near adjacent to each other, with proper timing you can pull out a multiple stealth kill with some flash and badass kill animation. Be careful though because botching a multiple stealth kill may result in a one hit death. This time around some enemies can now stealth kill you. Which means you really have to rely on stealth and strategy in order to survive unscathed. It’s not as bad as you guys think it is. Pulling up a stealth kill has its own rewards other than a high rating after each chapter. If you downed an enemy using stealth they will drop some sroll(s) that you need to learn new skills(stealth kills) and alternate costumes. You may or may not learn a skill after each chapter because in order to do so you must accumulate a certain amount of scrolls to unlock one. There are total of thirteen skills for each character and some alternate costumes. There are total of twelve chapters with branching routes that can only be accessed if you took a certain route prior to the next. That and some unlockables would definitely make you busy for the time being which is a good thing.

View attachment 136193
Like I said earlier Rikimaru is MIA(missing in action) on this because the story takes place after the events of Stealth Assassins where he went missing at the end of the game. It’s one of the gripes of the reviewers alongside the complaints of unbalanced AI enemies and some wonky camera.

Earlier I talked about liking a game that most people hated, this game panned by reviewers because of the aforementioned issues I said. Some say that this game is a total letdown compared to the previous entry Tenchu Wrath of Heaven which I heard was the “peak” of the series. I haven’t played it yet so I can’t say if it’s justified or not. For me this game is a turning point for the series flawed or not it is a fine game.

View attachment 136313
The game’s story is set after the events of the first game where Rikimaru ended up missing. Ayame is tasked on investigating a hidden village of Hagakure. Upon arrival she saw the village being razed as she approaches a dying old man he muttered “Kuroya” with his last breath. Just as Ayame is about to leave Rin came and was shocked seeing her village in ruins. The two clashed swords with Ayame victorious sparing Rin’s life before she disappears. Since then their fate intertwined for one is governed by her duty and the other her quest for revenge, their paths crosses as the story moves on.

The story is one of the key elements besides the gameplay that made this a real fun playthrough. As much as I want to spoil the story it wouldn’t be right because by doing so I might deprive you of one the things that makes this game great if you should deemed to play. That or I’m just too busy (lazy) to do so.

Another thing that wowed me is the boss battles. It’s been a while since I saw a roster of irredeemable pricks that really deserved to get their butts kicked and their faces kissing the ground. One of them is Shinogi a Roronoa Zoro clone whose aim in life is to kill a thousand people. There’s also the narcissistic “rockstar”Shou who uses a shimasen(a Japanese musical instrument with three strings that resembles a guitar) with a rifle hidden inside. Those were just the few of the villains that really deserved to kick the bucket.

At the end this game sold poorly only selling about 190+ thousand copies internationally. Thankfully this isn’t the last game in the series to be released. And 2010 a PSP port of the game was released entitled Tenchu Kurenai Portable which sadly didn’t saw a release outside Japan. Like I said this one became my instant favorite and it sure made me think how this one got hated. Maybe because for some Rikimaru is the face of the series and his absence drove out the fans away from this one. Or is it because the developers approach to tell a grounded story as opposed to the epic one of its previous entry. Either way it’s been decades since we last have a mainline entry in the series as the way things are looking we have to wait a lot longer.

Thank you very much for spending time on another cringe yapping of mine.
Happy Holidays!
This is Stingy Perry signing off.View attachment 136385
I have it on my psvita.We need a full English translation for this masterpiece.👍
 
I thought this was really well written Stingy, and I honestly need to continue the game.... Maybe...

But I digress. Ya the game is, for all intents and purposes, kind of lackluster at best.
It's okay, not nearly as good as the first game. The second was leagues above this one, but I dunno, the second game just seems like it lost some of the charm from the first game.
But again, it's been years upon years since I played 2, so I might be misremembering.

I do remember liking the second one, it seems like. I dunno as I said, this Tenchu game just seems mediocre at best. The camera and the god-awful dark stages. I mean, I know it's a ninja game, and it would be pitch black during that time period, but oof... doesn't mean the player shouldn't be able to adjust the brightness a bit...

It literally tells you in the settings to adjust your TV brightness. It really couldn't have been that big a deal to program in a brightness slider. Other games of the time did it, why not this one? Hell, if I remember right, Tenchu 1 and 2 let you. But anyhow, I don't know if I'll ever bother with it again. It's just meh at best.

Great article though, Stingy. Well done bravo, and such.
Sorry it took me so long to get around to Reading this Stingy
adverage it 3.gif
 
I thought this was really well written Stingy, and I honestly need to continue the game.... Maybe...

But I digress. Ya the game is, for all intents and purposes, kind of lackluster at best.
It's okay, not nearly as good as the first game. The second was leagues above this one, but I dunno, the second game just seems like it lost some of the charm from the first game.
But again, it's been years upon years since I played 2, so I might be misremembering.

I do remember liking the second one, it seems like. I dunno as I said, this Tenchu game just seems mediocre at best. The camera and the god-awful dark stages. I mean, I know it's a ninja game, and it would be pitch black during that time period, but oof... doesn't mean the player shouldn't be able to adjust the brightness a bit...

It literally tells you in the settings to adjust your TV brightness. It really couldn't have been that big a deal to program in a brightness slider. Other games of the time did it, why not this one? Hell, if I remember right, Tenchu 1 and 2 let you. But anyhow, I don't know if I'll ever bother with it again. It's just meh at best.

Great article though, Stingy. Well done bravo, and such.
Sorry it took me so long to get around to Reading this Stingy
View attachment 137191
Nah, don’t worry about you took long to read this one tbh I could’ve posted this one a lot earlier if it weren’t for some real life shenanigans you know. I know it’s a busy season and only a few of it are the right reasons. Sometimes I feel like Christmas is one unskippable cutscene.

As for continuing where you led of all I can say is play this one for fun on your own terms and not record it. For me it’s one of those games one would play to have a quiet “me time”.❤️
 
I have it on my psvita.We need a full English translation for this masterpiece.👍
The PlayStation 2 original was officially translated back when the game was released. The only differences between it and the PSP port content-wise is a few costumes and the fact that the PSP version looks a lot worse and has almost no lighting effects. I can't recall but I think someone may have even hacked the costumes into the PS2 version.
 
I didn't know this entry existed. I have fondly memories of Tenchu Wrath of Heaven. It was my entry point for the series and It totally blew me away.

Unfortunately, the Ps1 games felt a bit underwhelming when I've tried them, but I might gave them another chance.

Great read by the way.
 
View attachment 136162
I know some of you are like me, enjoying a game that some or even most people disliked. Honestly I wouldn’t have thought of playing this one if it weren’t for Cap’n @Zerpina posting a gameplay on her YouTube channel. I really liked the series in general even though I only played three games in the series, the first two games on the PS1 and that forgettable NDS game Dark Secret.

Tenchu Kurenai or Tenchu Fatal Shadows outside Japan is the fourth mainline entry in the series of this ninja stealth game. This game introduces some firsts in the series mainly this is the first game in the series to be released by From Software as its publisher. For those who doesn’t know Sony Music Entertainment Japan was the original owner of this IP while Activision secured the license to release it internationally. After the release of Tenchu 2 Birth of the Stealth Assassins, Activision bought the IP in the year 2000 from Sony. In 2004 for some unspecified reason Activision sold the IP to From Software while Kurenai/Fatal Shadows is still in development.

View attachment 136168
Another first in the series is the introduction of a new character. A young kunoichi named Rin she replaced Rikimaru as one of the playable characters in the game alongside Ayame. Unlike in other entries in the series where you play a single character per playthrough this time however you will both Ayame and Rin alternately. The game is divided into chapters as if you played as Ayame in the current chapter the focus of the next chapter is automatically shifted to Rin.

View attachment 136187
The most important factor they introduced is in the gameplay mechanics. For the first time you’re able to do a multiple stealth kill. Some enemies are placed near adjacent to each other, with proper timing you can pull out a multiple stealth kill with some flash and badass kill animation. Be careful though because botching a multiple stealth kill may result in a one hit death. This time around some enemies can now stealth kill you. Which means you really have to rely on stealth and strategy in order to survive unscathed. It’s not as bad as you guys think it is. Pulling up a stealth kill has its own rewards other than a high rating after each chapter. If you downed an enemy using stealth they will drop some sroll(s) that you need to learn new skills(stealth kills) and alternate costumes. You may or may not learn a skill after each chapter because in order to do so you must accumulate a certain amount of scrolls to unlock one. There are total of thirteen skills for each character and some alternate costumes. There are total of twelve chapters with branching routes that can only be accessed if you took a certain route prior to the next. That and some unlockables would definitely make you busy for the time being which is a good thing.

View attachment 136193
Like I said earlier Rikimaru is MIA(missing in action) on this because the story takes place after the events of Stealth Assassins where he went missing at the end of the game. It’s one of the gripes of the reviewers alongside the complaints of unbalanced AI enemies and some wonky camera.

Earlier I talked about liking a game that most people hated, this game panned by reviewers because of the aforementioned issues I said. Some say that this game is a total letdown compared to the previous entry Tenchu Wrath of Heaven which I heard was the “peak” of the series. I haven’t played it yet so I can’t say if it’s justified or not. For me this game is a turning point for the series flawed or not it is a fine game.

View attachment 136313
The game’s story is set after the events of the first game where Rikimaru ended up missing. Ayame is tasked on investigating a hidden village of Hagakure. Upon arrival she saw the village being razed as she approaches a dying old man he muttered “Kuroya” with his last breath. Just as Ayame is about to leave Rin came and was shocked seeing her village in ruins. The two clashed swords with Ayame victorious sparing Rin’s life before she disappears. Since then their fate intertwined for one is governed by her duty and the other her quest for revenge, their paths crosses as the story moves on.

The story is one of the key elements besides the gameplay that made this a real fun playthrough. As much as I want to spoil the story it wouldn’t be right because by doing so I might deprive you of one the things that makes this game great if you should deemed to play. That or I’m just too busy (lazy) to do so.

Another thing that wowed me is the boss battles. It’s been a while since I saw a roster of irredeemable pricks that really deserved to get their butts kicked and their faces kissing the ground. One of them is Shinogi a Roronoa Zoro clone whose aim in life is to kill a thousand people. There’s also the narcissistic “rockstar”Shou who uses a shimasen(a Japanese musical instrument with three strings that resembles a guitar) with a rifle hidden inside. Those were just the few of the villains that really deserved to kick the bucket.

At the end this game sold poorly only selling about 190+ thousand copies internationally. Thankfully this isn’t the last game in the series to be released. And 2010 a PSP port of the game was released entitled Tenchu Kurenai Portable which sadly didn’t saw a release outside Japan. Like I said this one became my instant favorite and it sure made me think how this one got hated. Maybe because for some Rikimaru is the face of the series and his absence drove out the fans away from this one. Or is it because the developers approach to tell a grounded story as opposed to the epic one of its previous entry. Either way it’s been decades since we last have a mainline entry in the series as the way things are looking we have to wait a lot longer.

Thank you very much for spending time on another cringe yapping of mine.
Happy Holidays!
This is Stingy Perry signing off.View attachment 136385
This game is almost similar like tenchu series
 
This is honestly one of the most refined combat systems in the series, sadly Time of the Assassin just doesn't compare, not even on a graphical level considering that most of it's character models are already on the system in their respective games Kurenai Portable and San Portable.

Honestly the combat here has actual depth and is just a few steps away from being an action game once you unlock all the skills of a character.
From timed guards into parries, animation cancels, combo interruptions, combo extenders, grabs, grab escapes, command grabs, launchers, unique attacks for downed enemies and that's not even counting the items at your disposal.

The few places that the gameplay could have improved in my opinion, is if they included:

- stealth kills while holding on to ledges, similar those found in Tenchu Z, these would just be cutscenes like normal stealth kills; because even when playing it back in the day I've always observed missed opportunities like that. ( but then again, this might make the game too easy )

- cohesively connect combat and item usage so that the animations and state changes don't step on each other's toes

- stop dropping scrolls once you unlock everything for said character, or at the very least give us an alternate use for the scrolls

- add a sweep kick move to knock down enemies ( Both characters have similar animations to this in cutscenes, so why not in gameplay? )

- bring back body part decapitations from Tenchu 1

I think that these could have realistically and technologically fit within the confines of the game engine and technology at the time; Although funny enough Tenchu 1 decapitations might actually be pushing it.
 
Nah, don’t worry about you took long to read this one tbh I could’ve posted this one a lot earlier if it weren’t for some real life shenanigans you know. I know it’s a busy season and only a few of it are the right reasons. Sometimes I feel like Christmas is one unskippable cutscene.

As for continuing where you led of all I can say is play this one for fun on your own terms and not record it. For me it’s one of those games one would play to have a quiet “me time”.❤️
Haha, I finished Tenchu Shadow Assassins on PSP two days ago, and although it's not up to par with the first two, it has some fun things and, above all, an open ending.
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Why do you say it's the fourth game? Canonically, the title Shadow Assassins suggests otherwise, and what a coincidence that I was looking for this one to play in Spanish or English, haha.
 
Haha, I finished Tenchu Shadow Assassins on PSP two days ago, and although it's not up to par with the first two, it has some fun things and, above all, an open ending.
Post automatically merged:

Why do you say it's the fourth game? Canonically, the title Shadow Assassins suggests otherwise, and what a coincidence that I was looking for this one to play in Spanish or English, haha.
I said it’s the fourth game in the chronological date it was released. The first games are on the PS1 the third one is Wrath of Heaven and Fatal Shadows the fourth both on PS2. The PSP port of Fatal Shadows on 2010 is the last known release for the series.
 

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