The Famicom version's hardest difficulty is actually more difficult than it's NES counterpart due to more health and aggressive AI, making the international versions a joke despite being named Supreme Master.
See the TCRF page for the other differences.
EDIT: @Nelson2001 Can you kindly stop reacting in every comment you see, you bot!?
I didn't say the JP version is worse.I fail to see how this makes the Japanese version worse, it gives the player the choice of difficulty without locking the rest of the game, I don't feel bad for playing a game on easy if it means I get a better experience, that's why I prefer the international version of NES Mega Man 2 over the Japanese version (and later ports).
I fail to see how this makes the Japanese version worse, it gives the player the choice of difficulty without locking the rest of the game, I don't feel bad for playing a game on easy if it means I get a better experience, that's why I prefer the international version of NES Mega Man 2 over the Japanese version (and later ports).The Famicom version's hardest difficulty is actually more difficult than it's NES counterpart due to more health and aggressive AI, making the international versions a joke despite being named Supreme Master.
See the TCRF page for the other differences.
I grew up with the Japanese version so I find myself nostalgic for it, the international version made some changes to make it needlessly more difficult that I can not enjoy it.
Great game, but I'm not a fan of the changes that were made in the western release (especially forcing the player to select the hardest difficulty should they want to get through the entire game).
The Famicom version's hardest difficulty is actually more difficult than it's NES counterpart due to more health and aggressive AI, making the international versions a joke despite being named Supreme Master.Like OP said the difficulty was horrible and hateful. Like Castlevania, Contra Hard Corps, etc, they made the US version harder to try to sabotage the rental market.
In a bad hair day.
True.Platforming in a double dragon game never worked out well.
You can finish the game in any difficulty, you get to continue after you lose all your lives, and I'm pretty sure there's a skip level code that afaik isn't in the US version.The difference is that in the Japanese version it lets you play the game from start to finish no matter the difficulty you choose, whether it's easy, normal or hard and I think it also lets you continue if the player or both players run out of lives in the game and you can follow the same current stage in the game.
In the western versions the progression of the game is more limited (except in Supreme Master aka Hard Mode) because if you play in Practice mode you can only play the first 3 stages of the game, in Warrior mode you can play the 8 stages of the game but you will not be able to face the final boss in the last stage and in Supreme Master mode It lets you play the entire game from start to finish, although the enemies are also somewhat stronger and more resistant like the JP version, and unlike the Japanese version of the game you cannot continue if the player or both players run out of lives in the game and start the entire game from scratch.
The Punisher for the Mega Drive does this as well and it traumatized me, today I just play the arcade version.Great game, but I'm not a fan of the changes that were made in the western release (especially forcing the player to select the hardest difficulty should they want to get through the entire game).
