NES Double Dragon II - The Revenge (USA) (Japan) NES

One of my favorite NES games. Rented in the early 90s but when NES games were super cheap mid 90s (Thanks Funcoland), I got this and River City Ransom. Obsessively played them that summer with friends.
I play through this pretty often.
 
I'm seeing a lot of these, and I like it.
 

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The Famicom version's hardest difficulty is actually more difficult than it's NES counterpart due to more health and aggressive AI, making the international versions a joke despite being named Supreme Master.

See the TCRF page for the other differences.

EDIT: @Nelson2001 Can you kindly stop reacting in every comment you see, you bot!?

In my view, if one version requires that the player play on a higher difficulty level just to see the end of the game, and you have more limited continues, and the other version lets you play the whole game on easy, the restrictive one is "harder". It's literally forcing you to play on harder difficulty to finish. The one where far less people ever see the ending is the "harder" one.

Also TCRF doesn't confirm that the international version is a "joke" in comparison, it confirms more enemy health and "seem[ingly]" more aggressive behavior in Japanese "DIFFICULT" compared to international "SUPREME MASTER". If the joke part was specifically about the incongruent names, I get that, but I'm talking about the overall effect.
 
I fail to see how this makes the Japanese version worse, it gives the player the choice of difficulty without locking the rest of the game, I don't feel bad for playing a game on easy if it means I get a better experience, that's why I prefer the international version of NES Mega Man 2 over the Japanese version (and later ports).
I didn't say the JP version is worse.

In fact, I prefer it over the international version because it's harder. Just that many people always forget to specify the little stuff.

EDIT: @Nelson2001 Are you really that dense to understand? I told you to stop and never react to my posts ever again!

More and more, you're just proving yourself to be a creep!
 
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The Famicom version's hardest difficulty is actually more difficult than it's NES counterpart due to more health and aggressive AI, making the international versions a joke despite being named Supreme Master.

See the TCRF page for the other differences.
I fail to see how this makes the Japanese version worse, it gives the player the choice of difficulty without locking the rest of the game, I don't feel bad for playing a game on easy if it means I get a better experience, that's why I prefer the international version of NES Mega Man 2 over the Japanese version (and later ports).
 
I grew up with the Japanese version so I find myself nostalgic for it, the international version made some changes to make it needlessly more difficult that I can not enjoy it.
Great game, but I'm not a fan of the changes that were made in the western release (especially forcing the player to select the hardest difficulty should they want to get through the entire game).
Like OP said the difficulty was horrible and hateful. Like Castlevania, Contra Hard Corps, etc, they made the US version harder to try to sabotage the rental market.
The Famicom version's hardest difficulty is actually more difficult than it's NES counterpart due to more health and aggressive AI, making the international versions a joke despite being named Supreme Master.

See the TCRF page for the other differences.

EDIT: @Nelson2001 Can you kindly stop reacting in every comment you see, you bot!?
 
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The feel, art, environments, gameplay, and I think the music, make this one of the all time greats on NES. But like OP said the difficulty was horrible and hateful. Like Castlevania, Contra Hard Corps, etc, they made the US version harder to try to sabotage the rental market.

The US version is playable with turbo button (faster punches harder for the enemies to interrupt) and emulator Rewind…

In the SNES Double Dragon, which is excellent except for difficulty, I use cheat codes to have a more leisurely time. The staff credits mention an action choreographer, because you can clearly sense while playing the game that someone took inspiration from martial arts / kung fu movies and carefully orchestrated the maneuvers in the game.
 
Platforming in a double dragon game never worked out well.
True.
The difference is that in the Japanese version it lets you play the game from start to finish no matter the difficulty you choose, whether it's easy, normal or hard and I think it also lets you continue if the player or both players run out of lives in the game and you can follow the same current stage in the game.

In the western versions the progression of the game is more limited (except in Supreme Master aka Hard Mode) because if you play in Practice mode you can only play the first 3 stages of the game, in Warrior mode you can play the 8 stages of the game but you will not be able to face the final boss in the last stage and in Supreme Master mode It lets you play the entire game from start to finish, although the enemies are also somewhat stronger and more resistant like the JP version, and unlike the Japanese version of the game you cannot continue if the player or both players run out of lives in the game and start the entire game from scratch.
You can finish the game in any difficulty, you get to continue after you lose all your lives, and I'm pretty sure there's a skip level code that afaik isn't in the US version.
Great game, but I'm not a fan of the changes that were made in the western release (especially forcing the player to select the hardest difficulty should they want to get through the entire game).
The Punisher for the Mega Drive does this as well and it traumatized me, today I just play the arcade version.
 
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Great game, but I'm not a fan of the changes that were made in the western release (especially forcing the player to select the hardest difficulty should they want to get through the entire game).
 
Had this since I was a little kid.
I remember playing it with several important people throughout my life. Sometimes we would climb on each other on the ladder, joking that one had the other's butt in their face, other times we would stand too close facing each other, where it would look like we were standing fist to fist, right in each other's faces; still a running joke between me and my mom. 😂
 
The difference is that in the Japanese version it lets you play the game from start to finish no matter the difficulty you choose, whether it's easy, normal or hard and I think it also lets you continue if the player or both players run out of lives in the game and you can follow the same current stage in the game.

In the western versions the progression of the game is more limited (except in Supreme Master aka Hard Mode) because if you play in Practice mode you can only play the first 3 stages of the game, in Warrior mode you can play the 8 stages of the game but you will not be able to face the final boss in the last stage and in Supreme Master mode It lets you play the entire game from start to finish, although the enemies are also somewhat stronger and more resistant like the JP version, and unlike the Japanese version of the game you cannot continue if the player or both players run out of lives in the game and start the entire game from scratch.
 
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