VITA Digimon World: Next Order (Japan) (English Patched) VITA

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Vita3k Compatibility (PC): It works until it crashes when opening the chest on Jijimon's house. So don't do that, it may also crash by doing other things I haven't tested further. This patch is by Geo-Kun, an older patch existed but for the Asia version of the game. This is the Japanese version and the patch is better. Forum thread. Reddit thread. Description by Geo: What exactly is this? This patch brings the full English translation to the Japanese version of Digimon World -next 0rder-. It's based on the unused partial English translation found in the game's files, with missing […]

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Quick question, how exactly do we go on about installing it? i copy/paste the files to their respective folders, reloaded live area inside vitashell, i see the game bubble, i click on it but it gets stuck right after (were you see the logo of digimonworld next order), kinda confused on what to do. ::nervous-prinny
The description in the repo has the installation instruction and also lists the plugins you need (NoNpDrm and rePatch). Do you have them? Are you sure that you copied everything to correct places?

You're the first to report such an issue, so something must be wrong on your end.
 
Quick question, how exactly do we go on about installing it? i copy/paste the files to their respective folders, reloaded live area inside vitashell, i see the game bubble, i click on it but it gets stuck right after (were you see the logo of digimonworld next order), kinda confused on what to do. ::nervous-prinny
 
I really tried to enjoy this game as I loved the original Digimon World, but the gameplay is not really getting me. Maybe is because I'm early on but the AI at during battles seems to be worse than the one in the original? Sometimes all digimons take a solid few seconds to even engage in battle.
This game is indeed full of technical issues. A lot of times it just feels like you're playing an early beta version, and its newer ports didn't fix almost anything. But as a huge Digimon fan, I still enjoy it regardless. It has its charm despite all the flaws. As for the comparison with the original DW, I honestly think it's just nostalgia talking. That game is also badly programmed, and is also very charming and enjoyable nonetheless.

I suggest you try Digimon World Re:Digitize for PSP or its expanded port for 3DS, Digimon World Re:Digitize Decode (both the PSP and 3DS versions have complete English fan-translations). Out of all the three Digimon games using this gameplay formula, Re:Digitize is the best in every aspect. (This is a matter of opinion, of course, but to me it's such an obvious winner it's not even debatable.)
 
I really tried to enjoy this game as I loved the original Digimon World, but the gameplay is not really getting me. Maybe is because I'm early on but the AI at during battles seems to be worse than the one in the original? Sometimes all digimons take a solid few seconds to even engage in battle. This is a clip from the switch version which is the most recent version so while I haven't played this version I assume it will be the same here. Maybe the AI gets better later on but it really feels bad early on.

 
Links updated to v0.0.3
2025.05.21: Version 0.0.3 - Text and DLC fixes:
- Fixes a bug introduced in the previous version where certain
symbols in Digimon profile descriptions failed to display.
- All overflowing descriptions of Attack Moves
have been fixed, though some had to be shortened.
- Metadata for all the "hacked" DLC has been updated to use
the correct ID for the Japanese version of the game.
Previously, they used the Chinese version's ID.
While this didn't affect actual Vita consoles, it did
cause issues on the Vita3K emulator, which was placing
the DLC in the wrong folder based on the metadata
when installing the game. This should now be resolved.
2025.05.17: Version 0.0.2 - More convenient naming:
- All the default names of Baby I Digimon have
been changed to their katakana (Japanese) versions.
This makes it much easier for players when the game
prompts them to name their Digimon, as the Japanese names
are now pre-filled and can simply be accepted, no need
to struggle with manually entering katakana.
As an added bonus, once Baby I Digimon with
default Japanese names evolve into Baby II and beyond,
their names will automatically switch to
the appropriate English names based on their evolution.
This means your Digimon will have English names for
99,9% of the gameplay, which is much better.
- TL;DR: When the game asks you to name your newly hatched
Baby I Digimon, just accept the default Japanese name.
From Baby II onward, your Digimon will automatically
be given the correct English names.
- Most (if not all) the overflowing Digimon descriptions
in their profiles should now be fixed at the cost
of having them shortened.
- A few minor UI text tweaks.
2025.05.13: Version 0.0.1 - The initial release:
- The game is fully translated and playable.
Some text-related cosmetic issues are expected here or there.
 
Anyone know if this uses the dubnames or the actual Japanese names? (I know the DS game got dubnamed)
Original Japanese names. This information is in the description.
 
Anyone know if this uses the dubnames or the actual Japanese names? (I know the DS game got dubnamed)
 
Spike, can you pls add DT2 Royal Library, Guacamelee, Blazblue Chronophantasma Extend, Under Night in Birth and 99 Vidas?
 
Nice stuff. Looking forward to more games. Maybe even Dynasty Warriors: Godseekers? :)
 
Beware: There have been no replies in this thread for 90 days.
Keep that in mind when expecting a reply from the people on it,
You can also start a new thread instead. This is just a heads-up, bumping is allowed in this forum.

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