CRT shaders for older games

pinetreeneedle56

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Do any of you use shaders when you emulate older generation games (2D or 3D) to get an approximate CRT-display experience?
If you do, which shader(s) do you use, and what settings do you set them to? What's the closest you can get to an "authentic" CRT TV?
 
I use Geom but disable the warping and lower the corner radius.
 
i dunno about authentic crt, i use sedi, scanline simple, image adjustment, all on top of super eagle filter.

sometimes replace sedi for 3d-2d mix for something like tactics ogre., while gba gets a 4th shader: nds color.

sedi's edge 7 gives the most clarity without artifacts, sharpness from image adjustment can improve it, while its many other options can tweak the colors, vibrance, test the order of clarity on these.

some film grain makes it atmospheric, i use a tad too much. some examples below, wont let me attach.
unrelated, i also use crystalizer dsp audio plugin for clear audio, & disable rewind so it wont crash.
 
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I can't lie - the recently updated CRT filter for the NES on the Switch Online service is very, very convincing. I'm usually not a fan of such filters, but the NSO one goes pretty lo-fi - overscan, color banding, and plenty of blurred edges. Leans heavy into the "RF Switch" side of things, but I think the results are pretty impressive - and accurate!

Part of the challenge of emulating a CRT picture is that there was so much variance and inconsistency between screens and inputs. They were not all created equal. The NES, for example, got much better video output on a CRT from the built-in Composite jack than it did from the RF out. And the SNES could even output S-Video, which looked spectacular! Clean and sharp.

And if you happened to have a console with RGB output - and a compatible monitor - the picture was so sharp and clean that it was hard to imagine it ever looking any better. And plenty of retro gamers feel that the RGB setup can't be beat, anyway! It helps if you like scanlines, though ;->

I'd imagine most people think of a normal "CRT Filter" as what they remember seeing from their consoles outputting through RF or Composite. But there were certainly better picture quality options available, if you had the TV and hardware to support it. Some emulators offer CRT Filters with either a "Sharp" or "Blurry" option, to better match the hardware of the day. Whether or not that is accurate to your own eyes really depends on what you grew up with in the first place ✌️
 

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